JamesonCourage
Adventurer
Totally in agreement with @Ahnehnois. I've played enough games to know what I generally like and dislike; I can judge mechanics based on what I like or dislike just by reading them (though I admit there are rare exceptions).
The same with food; I don't like tomatoes or onions, so saying "but you might like this salsa, and you can't know until you try it" just won't convince me. Also, I knew I didn't like those foods before I ever tasted them. Maybe it was the smell, maybe it was instinct, or maybe I'm an oracle like that; I don't really know how I knew I wouldn't like them. But, regardless, I knew I wouldn't before I ever tried them, and I was right. And that's exactly how it goes with most food, too (though I admit there are rare exceptions).
In my experience, I don't need to experience something in order to judge it the huge majority of the time; observation and analysis is enough for me. I understand that some people need to experience things, but it's just not necessary for me. Why this is hard to grasp is a little hard for me to understand, but hey, that's people (and they believe much odder things than this).
The best case scenario for 5e and me is that one (or maybe, maybe, two) of its rules that I dislike ends up being that rare exception I think is better than I thought it'd be (being a rare exception). That won't make the rest of them better, however. Experience in gaming has given me the ability to judge rules in gaming. This whole "but you can't know until you try it" is just nonsense in so much of life for me, and is with RPG mechanics to a large extent now.
I know myself well enough to know most of what I like in RPGs based on years of experience. I can then spend time observing, digesting, and analyzing new mechanics, match them up with what I think they'll do for me, and come to a conclusion. The fact that other people can't accept that it's possible isn't going to deter me from using this ability. Sorry. As always, play what you like
The same with food; I don't like tomatoes or onions, so saying "but you might like this salsa, and you can't know until you try it" just won't convince me. Also, I knew I didn't like those foods before I ever tasted them. Maybe it was the smell, maybe it was instinct, or maybe I'm an oracle like that; I don't really know how I knew I wouldn't like them. But, regardless, I knew I wouldn't before I ever tried them, and I was right. And that's exactly how it goes with most food, too (though I admit there are rare exceptions).
In my experience, I don't need to experience something in order to judge it the huge majority of the time; observation and analysis is enough for me. I understand that some people need to experience things, but it's just not necessary for me. Why this is hard to grasp is a little hard for me to understand, but hey, that's people (and they believe much odder things than this).
The best case scenario for 5e and me is that one (or maybe, maybe, two) of its rules that I dislike ends up being that rare exception I think is better than I thought it'd be (being a rare exception). That won't make the rest of them better, however. Experience in gaming has given me the ability to judge rules in gaming. This whole "but you can't know until you try it" is just nonsense in so much of life for me, and is with RPG mechanics to a large extent now.
I know myself well enough to know most of what I like in RPGs based on years of experience. I can then spend time observing, digesting, and analyzing new mechanics, match them up with what I think they'll do for me, and come to a conclusion. The fact that other people can't accept that it's possible isn't going to deter me from using this ability. Sorry. As always, play what you like
