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So where are you now?

1) 6-ish month Pathfinder campaign (aborted)
2) 6-ish month Traveller campaign (aborted)
3) 3-4 month FASA Star Trek campaign (aborted)
(emphasis added)

... so it's not just my group's campaigns that never reach anything resembling a satisfying climax?
 

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(emphasis added)

... so it's not just my group's campaigns that never reach anything resembling a satisfying climax?

That's a pretty new development for our group. Up till a couple of years ago, we habitually played long D&D campaigns and adventure paths from start to finish - over a couple of years each.
 

Now that 4th edition is gone, Next is coming up and Pathfinder is blazing the trails. Where are you now? Are you gearing up for D&D Next, or knee deep in Pathfinder, maybe still playing 4th edition with no plans of switching? Could you be pulling out all those old 1st and 2nd edition D&D books and giving them a go? Hell, maybe you are taking a step back from medieval style games and going to something else. Shadowrun perhaps?

Also, what are your reasons?

We're playing a lot of Pathfinder because it's a version of D&D we really like and the adventure paths are dynamite. That's the weekly Sunday group.
In the weekly Thursday Night group, we're playing some 3.5 as a side campaign when we aren't playing the main Mass Effect campaign using the SWSE rules. We've found the SWSE rules work really well for ME and, as the side campaign, we have more GMs conversant and willing to run 3.5 than Pathfinder. Two of use are up on those rules, but the other two aren't so much and one of those thinks too much fiddly stuff got added and prefers 3.5.

We have given the D&D Next play test a try and think it has a lot of potential. We still have some AD&D fans and Next's feel harkens back enough to that era that we think it'll work really well with older 1e/2e materials. One of the GMs in the group is slowing working up a Zhentil Keep campaign idea and thinks Next might be a good system for it so far. So I'm sure we'll give it a whirl.

We've also played Torg recently but I think it has too much in common with 4e (mainly - grindyness in significant fights) that I'm not much of a fan.
 


I enjoy Pathfinder as a player. I recently finished the Way of the Wicked Adventure Path by Fire Mountain Games. It was great fun, but as a GM I would prefer something with less rules. Savage Worlds fits the bill nicely. My next campaign will be Weird Wars Rome for Savage Worlds. I would like to to run a savage fantasy campaign at some point, though.
 

Our pathfinder games next session is in a couple hours, making food now. We have a culinary student as a player, and my wife can't have people over without cooking.

I'm figuring out I need to add another night of pathfinder society at the flgs. The other game night is going to do a one shot 4e gamma world.
 

We are just broaching Epic in our long-running 4E game and I expect that to continue to the end (Lvl.30). After that I have ideas and keen players for another 4E campaign; alternatively, 13th Age looks very interesting.

Outside D&D, I'm playing a FATE game set in HârnWorld, which is quite intriguing (gritty, low fantasy FATE Core) and the odd bit of HârnMaster with experimental rules for playtest.

I'll probably take a gander at DDN when it comes out in final form, but what I've seen so far really doesn't inspire me.
 

Well, my game (last running Pathfinder AP) abruptly died after 17 years after one player moved to Alaska and another decided he couldn't stand playing with someone else in the group any more. So I'm sort of in Limbo at this point. (Damn slaadi.)

I'd had vague ideas about either a Pathfinder Mythic game or a 5e sandbox world - it's going to depend on whether I get more players and/or 5e inspires me more.
 

I doubt I'll ever stop improving my old school OD&D game. That's an ongoing and long term design work. I've been running it intermittently now and at conventions. The group I'm in are super serious 3.5/Pathfinder lovers and really just prefer that game most. So I'm now 3 sessions into DMing another Age of Worms campaign. Last time I was trying to make 3.x work as OD&D (back in 05' when the adventures came out), but now I'm grouping them in small sandboxes with the admission I will be telling the players where to go if they stray out of the adventure path areas. That and making sure all PCs are the same level regardless, which is a necessity in that system I find.
 

My 4e Lite system. I got outvoted by a bunch of kids. I really liked DCCRPG, but they want what they want, and it is all about them having fun. I do like 4e as I have modded it, but its more work to convert old adventures or write new ones, as WOTC 4e adventures mostly blow chunks.

The adult group plays very sporadically,so we usually keep to one shot OD&D/S&W games for simplicity and to get in maximum fun time for a given evening.


I REALLY want to give 13th age a go, as I see much cool in the system...but doubt it will happen anytime soon :(
 

Into the Woods

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