Gundark
Explorer
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Well, he's right that elegance can't be aimed for,
This article gives some interesting insights into their design process. It does beg some questions, though.
If it's simpler to remove fort, ref and will saves, and just use the abilities (which it is), why not just remove saving throws as some separate type of check, and just have them be ability checks? After all, having an ability check and an ability save be different things means you have to keep track of two modifiers instead of just one (since some things can modify saves but not checks, or vice versa).
Well, I wasn't that impressed by the article, either, but I wouldn't go throwing it as far as I could inside an athletics track...Discus
You answered your question right there: some things affect checks (active use of ability scores) and some affect saves (passive/reactive use of ability scores).
Only because they designed it that way. If saving throws were just checks, there wouldn't be things that only affected one or the other.