Here is a little idea I've been bouncing around.
What I would do for Next is separate hit points into two categories. The first would be stamina points and the second would be hit points. Now of course the math will need to be worked out but this will give you a general idea of what I am talking about.
1: During character creation, just take your total HP and divide it by half. Half goes to stamina and the other half goes to hit points. If your total is av even number, then apply the largest to your HP total.
2: Every time you level up, just divide the points by half and apply them to each. Again, if you get an odd number, then apply the larger to your HP.
Now the way it works is that only healing spells, potions, etc, can only heal your HP, while stamina points can be healed through hit dice. When ever you are hit, you subtract from your stamina first, what this does is simulate the moving, dodging, luck etc. After your stamina points are depleted, you then subtract from hit points. When hit points have reach their negatives then the usual death saves begin. Hit points must be brought to 1 in order for stamina points to be regained.
This is the very early stages of this idea and I am going to further work on it before I do a test run on my next 5th edition game.
What I would do for Next is separate hit points into two categories. The first would be stamina points and the second would be hit points. Now of course the math will need to be worked out but this will give you a general idea of what I am talking about.
1: During character creation, just take your total HP and divide it by half. Half goes to stamina and the other half goes to hit points. If your total is av even number, then apply the largest to your HP total.
2: Every time you level up, just divide the points by half and apply them to each. Again, if you get an odd number, then apply the larger to your HP.
Now the way it works is that only healing spells, potions, etc, can only heal your HP, while stamina points can be healed through hit dice. When ever you are hit, you subtract from your stamina first, what this does is simulate the moving, dodging, luck etc. After your stamina points are depleted, you then subtract from hit points. When hit points have reach their negatives then the usual death saves begin. Hit points must be brought to 1 in order for stamina points to be regained.
This is the very early stages of this idea and I am going to further work on it before I do a test run on my next 5th edition game.