Sword of Spirit
Legend
(While D&D is the immediate context, I felt the topic was abstract enough that it might fit better in this forum.)
In pre-planning for my uber-campaign (5e, after it's been out for a bit), I've decided that rewarding good role-playing with straight up bonus XP creates a less satisfying campaign.
Assuming you have a campaign arc with certain adventures and challenges you want to present to the characters at certain level ranges (which I do), and that you intend the campaign to last a certain amount of real time (which I do), awarding bonus XP requires doing at least one undesirable thing. Either you shorten the campaign, or you artificially increase the intended challenges to compensate.
In the latter case, the "bonus" you get from role-playing is partially illusionary. You also have to change the desired campaign experience, because everything gets higher powered--which means you very well may not be able to present the sorts of experiences you intended to.
In the former case, you are "rewarding" players for really getting into the campaign in an immersive way by giving them less of that campaign! Hardly a desirable result.
I'd really love to hear suggestions from the forum on other ways to give out fairly tangible, overt and open, rewards for role-playing ("For great role-playing tonight, the group (or character X) gets such and such bonus"), since I feel such rewards really help players feel rewarded in a way that fits the game experience. (I have a group of good role-players, so this isn't about encouraging role-playing as much as it is about quantifiably rewarding it.)
Suggestions?
In pre-planning for my uber-campaign (5e, after it's been out for a bit), I've decided that rewarding good role-playing with straight up bonus XP creates a less satisfying campaign.
Assuming you have a campaign arc with certain adventures and challenges you want to present to the characters at certain level ranges (which I do), and that you intend the campaign to last a certain amount of real time (which I do), awarding bonus XP requires doing at least one undesirable thing. Either you shorten the campaign, or you artificially increase the intended challenges to compensate.
In the latter case, the "bonus" you get from role-playing is partially illusionary. You also have to change the desired campaign experience, because everything gets higher powered--which means you very well may not be able to present the sorts of experiences you intended to.
In the former case, you are "rewarding" players for really getting into the campaign in an immersive way by giving them less of that campaign! Hardly a desirable result.
I'd really love to hear suggestions from the forum on other ways to give out fairly tangible, overt and open, rewards for role-playing ("For great role-playing tonight, the group (or character X) gets such and such bonus"), since I feel such rewards really help players feel rewarded in a way that fits the game experience. (I have a group of good role-players, so this isn't about encouraging role-playing as much as it is about quantifiably rewarding it.)
Suggestions?