As I think is common in 4e players, I'm a little disappointed with next so far. It doesn't really seem like a descendant of 4e, and that makes it hard for me to imagine moving our current campaign to it -- and my players have been clear that they don't want to abandon this campaign, both because they are attached to their current characters and because they are invested in the story. As it stands now, I suspect it would be easier to transfer to 13th Age, but neither would be trivial. So long as they support the online tools like the character builder, I'll probably just hang with 4e -- after that, I don't know.
My question is, what can WoTC do to make such transitions more likely?
For my group, I'm thinking it would take:
1) Have good online tools that keep the investment needed to DM low. This is essential. If they aren't there, I won't even consider switching to Next.* Ideally, the tools would include conversion options for 4e characters, but I'd be shocked if WoTC was _that_ competent, based on what they've done in the past.
2) Provide a more tactical module (optional rules) that make it play enough more like 4e that my players don't rebel. Probably a big issue only for my more tactical players (one in particular), but that's enough to wreck an attempted switch. We use a lot of miniatures and that isn't going to change (since we already have them), so that needs to fit into this or it's DOA.
3) Something to make the players _want_ to switch, bearing in mind that they already _have_ well-defined characters (and none are Vancian wizards).
4) Provide a subscription model that gives me access to the books at a more reasonable cost. There are two issues here: I don't want to re-buy all the content (at least not at "new" published book prices), and I don't really want physical books. What I want is the content, better indexed and available on the web for some reasonable cost (an extra $50 a year, say). Not an absolute must, but I doubt I will re-buy many books new if they don't provide it.
*13th Age doesn't have this (yet), but it's a lot simpler so far.
My question is, what can WoTC do to make such transitions more likely?
For my group, I'm thinking it would take:
1) Have good online tools that keep the investment needed to DM low. This is essential. If they aren't there, I won't even consider switching to Next.* Ideally, the tools would include conversion options for 4e characters, but I'd be shocked if WoTC was _that_ competent, based on what they've done in the past.
2) Provide a more tactical module (optional rules) that make it play enough more like 4e that my players don't rebel. Probably a big issue only for my more tactical players (one in particular), but that's enough to wreck an attempted switch. We use a lot of miniatures and that isn't going to change (since we already have them), so that needs to fit into this or it's DOA.
3) Something to make the players _want_ to switch, bearing in mind that they already _have_ well-defined characters (and none are Vancian wizards).
4) Provide a subscription model that gives me access to the books at a more reasonable cost. There are two issues here: I don't want to re-buy all the content (at least not at "new" published book prices), and I don't really want physical books. What I want is the content, better indexed and available on the web for some reasonable cost (an extra $50 a year, say). Not an absolute must, but I doubt I will re-buy many books new if they don't provide it.
*13th Age doesn't have this (yet), but it's a lot simpler so far.