Unified class attack bonuses like 4E, neo vancian being reskinned 4E daily powers replacing classic vancian that was in BECMI-3rd ed are also big ones. Second wind on the fighter,gonzo/annoying races (Dragonborn, tiefling, Kender), boring races with no racial penalty, over night healing etc.
You know, if that's what you consider a list of 4e things almost all 4e fans I know would say "Missing the point".
I largely agree with what you have said. But I believe you have significantly cut out the sweet spot in this analysis. (I know for my unique personal case you have)You have to learn all the rules, or else wing it, or pause the game to figure it out. So if you wing it, you might as well play rules-lite. And if you pause the game, you're providing a significantly worse experience. Pick your poison.
I think these are knee-jerk opinions that come with not playing the game. I see a true hybrid that takes ingredients from all editions and blends them up into what tastes like pure D&D, or what D&D should have tasted like from the beginning.And this is what I've noticed time and again about how D&D Next resembles editions of D&D. People who don't like 4e think it resembles 4e. People who don't like 3.5 think it resembles 3.5. People who don't like 2e think it resembles 2e. This is ... not the situation you want to be in.
I think these are knee-jerk opinions that come with not playing the game. I see a true hybrid that takes ingredients from all editions and blends them up into what tastes like pure D&D, or what D&D should have tasted like from the beginning.
You are not the only person I have seen post that.I think these are knee-jerk opinions that come with not playing the game. I see a true hybrid that takes ingredients from all editions and blends them up into what tastes like pure D&D, or what D&D should have tasted like from the beginning.
I think the most significant thing to come from the Playtest and polling/survey data is this:
WOTC found that the overwhelming majority of players of D&D, don't behave like the negative people on the boards behave. The data says people of all edition-preferences who were asked about it (which represented a much higher number of people than those found posting on the boards) like the direction WOTC went with 5e.
We'll see if that plays out in sales initially, and ongoing.
Regardless, these camps read there's going to be a new D&D, and the result was...
1st edition - "If they put anything that wasn't in 1st in there, I'm not touching it".
2nd edition - "One whisper of feats or powers, and I'm out"
3rd edition - "If I see *any* of the mechanics that caused me to avoid 4th edition I'm going to argue against it"
4th edition - "They finally had it right, this is a waste of time, if it's not an evolved 4th edition I'm going to argue against it".
What they should have shown us is how we approximate each edition with their rules.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.