Dungeoneer
First Post
Buying consumables, purchasing your own castle, bribing guards, paying back student loans...So, in what way is all that gold a reward? This is not me being snarky, it is an honest question. I often play money-less systems like Feng Shui, and a problem there is that treasure is no longer such a big motivation to adventure.
The sky is the limit. It's MONEY.
Someone somewhere (sorry to be so vague, but I can't remembered) described gold as the player's lever to alter the world. That's pretty cool. If you approach gold as something that can merely be used to buy equipment, then yeah, it's boring. But that's thinking in pretty limited terms.