Jeff Carlsen
Adventurer
Double post. See following.
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Huh? Sorry if I missed it, but are you talking about a specific edition of D&D? I don't recall any of them using this assumption, even AD&D with it's one minute rounds.
For me, HP is my injury mechanic.
A guy who hits you with a sword isn't hurting your feelings, he's hurting your body. But I can't be arsed to try and figure out exactly how and why he's hurting your body, so I figure this works okay: I reduce a pool of points you have. These can be thought of as your "reasons I don't die from getting hit with a sword" points. What, exactly, that means, is kind of up to you and me in the moment, but the salient fact of the fiction is that you've been hit with a sword, so it is going to cause some bodily harm. Someone with fewer of these points WOULD die from getting hit with the sword.
So if you take damage, you take some bodily injury. How severe that injury is depends on how much HP you've got left after the fact. Is it NONE? The injury is life-threatening. Is it SOME? The injury is not life-threatening. But the precise nature of the injury doesn't matter to me. Say it's a broken leg. Say your arm's off. Say it's some bruises. Say it's some internal hemorrhaging. Whatever makes sense to you and me and everyone else works. The more badass your idea of your character is, the more he's going to be able to continue fighting with his guts as an ascot.
Which is the takeaway, here: HP is the only mechanic I need to model bodily injury. Having a broken leg or a sucking chest wound or a cosmetic slice or a meaty chunk taken out of your leg isn't something I need a lot of detailed rules about. You're down HP.
Damage on a miss doesn't bug me in that context, because a miss is just an attack that doesn't do physical damage. Maybe Barry's attacks ALWAYS do physical damage, no matter how agile or well-armored the target is.
First off, no it isn't. Surviving fifteen marginal sword blows is pretty ridiculous, but it's not the same thing as causing harm to a person, by making an attack with your weapon, without actually touching them.
Or you know... the combat takes such a toll on an individual that the fatigue eventually takes over and the person falls unconscious due to the fatigue. And when that person falls, his head hits a rock and begins bleeding. Or do you not believe people can die from fatigue? Or that people don't hurt themselves (and possibly die) when they faint or fall unconscious?
Are the odds of that happening any better or worse that getting hit with a battleaxe 15 times and not dying? To me, they are both so implausible that picking nits is a waste of my time.
Neonchameleon said:"Your arm is off". There is not only no allowance for this in the mechanics, there is a distinct absence of allowance for this. You have two functional arms.
Neonchameleon said:But you're still just peachy. You can run as fast as you could. You can hit as hard as you could. You're in no practical pain and able to dive out of the way of spells as well as you could. On 1hp you are every bit as capable as you were at full hp other than at taking direct damage
Neonchameleon said:For me strength damage on a miss when armour is deflection is simple. The blow that hit the armour and didn't penetrate, but still was hard enough to bruise you underneath. Or the blow you parried - but was hard enough to leave your sword arm ringing. It's a beatdown rather than finesse approach.
(certainly, this is an idea that's more palatable thanks to a lot of action movies, which seem to have the hero absorbing a ridiculously large amount of damage without it seriously impacting his combat abilities - as compared to the number of movies which have the hero falling unconscious in battle because he's so tired from the bad guy's missed punches).
Yeah... if you have to look to "action movies" to illustrate your fight plausibility... I think you're proving my point about absurdity.![]()