spell said:Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck.
Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area
Yes, if the caster is holding a weapon, so would the images. Would the be impaled? Only if the DM decides to functionally disallow the spell by being a jerk.
Given the spell indicates a targeting is generally achieved by a random roll, it seems like a GM who rules a structure where that is not the case is functionally weakening the spell. So is that GM also a jerk?
Why are they behind the attacker?
Because that was the only way to spread out eight images into their own separate squares, considering the 5’ requirement, the terrain, and the location of the wizard, his allies and the opponents? Because the attacker cleverly worked out that, if they are arranged in a grid of 3x3, the wizard would logically wish to be in the back and advanced
That means he passed through two images, which the spell allows, and is now sharing a space with one of them, now that I consider it. This seems to contradict the “no sharing squares” rule. If the attacker can’t pass through a figment’s square, the wizard should arrange the images to force the enemy to carve through them first, augmenting the spell.
Unless the caster was standing right next to the attacker when the spell was cast, and the caster then failed to move (even a 5 foot step), there's no requirement that any of the images (or the original) be within striking distance of the attacker. The attacker would have to decide where to step up to, and where to strike.
It seems pretty likely the attacker would seldom have the ability to move within striking range of every image, especially if our wizard keeps backpedaling.
Okay, so we're assuming that the images form a line, rather than the "cluster" described in the spell. With you so far...
The terrain in my example forces that. However, it does beg the question who decides how they “cluster”. Does the caster make that choice? The GM? Most spells give the caster the ability to place his spell, and most spells with mobile effects indicate how that movement is determined. Funny how this one doesn’t – almost as if the designer perceives no need to address which squares the images are in.
By your illustration, they're all within 5 feet of another image. They're just not within five feet of the caster. If the attacker has the Spellcraft to recognize the anomaly then they'll know that the caster, standing alone, has to be real.
Good point - I had not considered the potential for the caster to separate from the cluster. The description does technically say they remain in a cluster, not that the wizard does.
Can the wizard control them to move one way while he slips away another? Perhaps he casts Invisibility, all images vanish with him, he slips away and then dismisses the invisibility. Can he make the images go the other way so they reappear in line of sight and he does not?
Oh wait, “the figments stay near you”. So how near is that? Seems quite ill defined if the intent is that they fan out within a large area rather than the “Personal” range of the spell.
Are you asking if the caster can move 50 feet with a five foot step? I think the question answers itself. No. Or am I misunderstanding something?
Then once any action identifies him, it should become pretty tough to become indistinguishable from all the images in many cases.
Okay, my question answered. Your example presumes an arrangement (a chorus line) that the spell description doesn't include. It talks about a "cluster", and never says that the caster has direct control, other than the chance to switch places with images. Also, I'm guessing that you're envisioning a wall at the left side of our text frame, so images couldn't shuffle past?
That frames it nicely. You are quite correct that the spell does not indicate who controls placement of the images. So why would we presume it is not the caster? Can the GM decide they all fan out in a manner that makes it easier for the opponents to reach the caster? Does the caster get to decide, and choose to his advantage? SOMEONE has to place them, and there is no rule stating how that is to be done. Again, almost as if the designer sees no need for such a rule.
While moving, I can merge and split off. That’s even a 5’ step. It’s hard to believe this confounds the viewer if I’m the only one with limited movement.
Do you recall where I pointed out that the "roll randomly" part was the "general rule", not the universal/only rule? You're trying to invent scenarios where that general rule doesn't work. Which is why it's a general rule, not the universal/only rule.
Yet no other rule is provided, nor any guidance for when the general rule does not apply. Again, like the designer perceives no need to identify the exceptions.
Here’s a thought – what does the FAQ say (duh!) I’ve provided the whole FAQ on the spell for completeness.
FAQ said:Are the multiple figments from a mirror image spell legal targets for cleaving? That is, if you have the Cleave feat and you hit an image and destroy it, can you then attack another target within reach (such as another figment
from the spell or perhaps the spell user)? What about Whirlwind Attack? Can you use this feat to attack all the images around the spell user? What about spells that allow multiple targets, such as magic missile? Can you aim magic missiles at different images?
For all intents and purposes, the figments from a foe’s mirror image spell are your foes. You aim your spells and your
attacks at the figments just as though they were real creatures. Any spell you can aim at a creature you can aim at an image. When you use a spell that allows you to select multiple creatures as targets, such as magic missile, you can choose
multiple images as targets. If you have the Cleave or Great Cleave feat, destroying an image with a melee attack triggers the feat (and your cleaving attack might well strike the spell user instead of another image). Likewise, you can use Whirlwind Attack to strike at any image you can reach. A Whirlwind Attack almost certainly will allow you to strike once at the spell user.
Is there a way to decide which squares the figments from a mirror image spell occupy? Or do the images distribute themselves randomly? If it’s the latter, how does the DM decide where they go?\
Although the spell description says the images from a mirror image spell always stay within 5 feet of either the user or another image, it’s easiest to assume that all the images occupy the same space the spell user occupies. Any attack that can reach the user’s space can affect an image.
The mirror image spell description says the images have an Armor Class of 10 + size modifier + Dexterity modifier. Can you improve this with spells the spellcaster casts on herself, such as shield or mage armor? If so, why doesn’t the spell description say the images have the caster’s Armor Class? What happens if the caster has cover from her surroundings? Will cover improve the images’ ACs? What about concealment? Will fog or foliage produce a miss chance for a foe that aims an attack at an image? What about magical concealment, such as a blur or displacement spell?
The images from a mirror image spell don’t use the caster’s Armor Class. Use the formula in the spell description to calculate each image’s Armor Class (10 + caster’s size modifier + caster’s Dexterity modifier). Use the caster’s current Dexterity modifier for each image’s Armor Class, no matter how the caster happened to get that modifier. Any Armor Class improvements the caster might have from equipment she carries or wears, or from magic operating on her person, don’t apply to the images. For example, a Medium user with a Dexterity score of 16, a shield spell, and a suit of +2 leather armor has an Armor Class of 21 (10 +4 shield, +4 armor, and +3 Dexterity), but her images have an Armor Class of 13 (10 +3 Dexterity).
It’s easiest to assume the images share the user’s location on the battlefield, and gain any cover bonuses that might apply to the spell user in that location. If the character in the previous example were behind cover, she would have an Armor Class of 25 and her images would have an Armor Class of 17. If the user has concealment from her surroundings, the images have the same concealment. The images also look just like the caster, and they share purely visual effects such as the blur or displacement spell. If the mirror image user is also using either of these effects, an attack aimed at an image has the same miss chance an attack aimed at the caster has.
What happens if a mirror image user is incorporeal? Are the user’s images also incorporeal? Do attacks aimed at the images have the incorporeal miss chance? If the incorporeal user moves through a wall, can the images move through
the wall, too? What happens if the user goes to another plane? Do the images go along? What if the mirror image user employs a blink spell?
Incorporeal spell casters create corporeal effects. So the figments from an incorporeal user’s mirror image spell are themselves corporeal. Attacks aimed at the images have no incorporeal miss chance. The images, however, appear like the caster and move as the caster moves. If an incorporeal user moves through a wall, its mirror images also appear to move through the wall. If a mirror image user moves to another plane, the images go along. If the user employs a blink spell, the images blink right along with the user, and any attack aimed at an image has the same miss chance (50%) it has if aimed at the caster.
What happens when an attacker accidentally uses a touch spell against a figment from a mirror image spell? You can hold the charge with a touch spell, right? So if you touch an image (which really isn’t there), is the touch spell discharged? Does the touch spell user get a chance to disbelieve the image and avoid discharging the spell?
D&D FAQ v.3.5 85 Update Version: 6/30/08
As noted in an earlier question, the figments from a mirror image spell function just like creatures for the purpose of aiming spells. If a foe using a touch spell touches an image, the spell is harmlessly discharged (though the image is destroyed). There is no chance to disbelieve a mirror image spell—if there was, the spell would have a saving throw entry and the entry would read “Will disbelief.”
So the recommended assumption, repeated more than once, is that the caster and images share one location. When the caster moves, the images move along with him, so their reshuffling is not moving several squares, but shuffling within a smaller space. That will be a disadvantage if the opponent has Great Cleave or WWA –as the FAQ makes clear!
A wizard, holding a pike, casts Mirror Image. Are at least some of the images impaled? If they were in separate squares they wouldn't have to be, but all crowded into one? A lot harder to envision them not being impaled, isn't it?
Much easier to envision the images passing through one another, and the caster, repeatedly, as the spell indicates.
A caster with his entourage is standing on a ledge, facing an attacker who can fly. Attacker swings his spiked chain at the caster. How does he "hit" only one image? He can't have images dancing aside, there's no place for them to dance to.
The same way he hits only one target under any other scenario. An attack hits a single target.
Alternately, what we're left with is that always unsatisfactory explanation of "Because it's magic".
Well, it IS magic, isn’t it? We also abstract a lot of attack mechanics, and that’s part of the explanation as well.
But I'm curious: When the spell says the images "separate from you", how/why do you read that as "The images don't separate from you"?
I don’t. I read “the images separate and continue to move around and through you always staying within 5’”. I then read that consistent with the view that the person is not a 5’x5’ mass, but stands within the square, generally moving around, possibly reaching into any of the eight adjacent squares, on an ongoing basis, rather than standing stock still between actions.
A lot of your other points are irrelevant if we follow the FAQ. You then scientifically analyze spell issues, followed by suggesting we not do so. And at the end, we agree that we should
let the spell work "the way it's supposed to". Don't try to dissect it. Don't try to logic it apart. Play it as written, and get on with the game.
To me, the FAQ indicates the way the spell is supposed to work. Done?
To address how I dealt with issus like on a rock or on a pike.
Presuming the caster could be standing on a pike the images would NOT be standing on pikes, they would be 5 feet from the caster down and to the side. On a rock same thing. The pike would NOT be duplicated.
As far as the in mid-air thing. The combat area is a 3 dimensional space and the spell says that the images need only appear within five feet of the caster or another image. You could have one Above you, one behind you one in front of you, so on and so forth. They would appear to be walking in mid air if you walked.
So how does the spell know whether the images should touch the ground, float above it or be buried halfway or all the way in it? Seems like all the images are supposed to look like they could be the caster, which not standing on the ground may screw up.