am181d
Adventurer
If I were to feature a poison prominently in my game, it would have specific unique properties -- whether it's a poison that kills instantly or does damage slowly over time or disorients and sickens.
The idea that there'd be one rule to cover all poisons is overly ambitious and destined for disappointing results.
The idea that there'd be one rule to cover all poisons is overly ambitious and destined for disappointing results.