D&D 5E 30 speed for all! Halflings, Gnomes, Dwarves were feeling left behind?

Do you think halflings, gnomes and dwarves should have 25 or 30 speed in D&D Next?

  • They should have their classic speeds of 25 to reflect their diminutive stature.

    Votes: 52 45.2%
  • They should have 30 speed as well as humans, because ...(post rationale below)

    Votes: 34 29.6%
  • I don't care either way, D&D Next can do no wrong / right and they can continue doing so.

    Votes: 29 25.2%

  • Poll closed .
And also has hardly anything to do with combat speed or much with speed at all instead of endurance.

Are you just spoiling for a fight or did you not understand why I asked the questuon. ULich said he/she didn't mind having 30 speed for smaller races but then said that they should have lower out of combat speeds.

Most of the time out of combat speeds relate to overland speeds which is more of an endurance thing. I was merely asking what his/her reasoning was, because for endurance racing being smaller is a proven advantage.
 

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Because he was talking specifically about out of combat speeds. Which is more akin to endurance running I would say. Marathon running is a field where shorter runners are record holders.

5'2" - 5'8" for the marathon runners is still a _lot_ taller than a halfling or gnome.

Seems like the graph for optimal speed vs. height should be a curve with a maximum in the middle ranges somewhere (with a different curve for each distance)... otherwise either three year olds or NBA centers would be winning just about everything.
 
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5'2" - 5'8" for the marathon runners is still a _lot_ taller than a halfling or gnome.

Well since we don't have halflings in reality, we can only extrapolate. Anyways, I don't understand why speed is the big deal. When things like strength should probably matter more with diminutive frames.
 

Well since we don't have halflings in reality, we can only extrapolate. Anyways, I don't understand why speed is the big deal. When things like strength should probably matter more with diminutive frames.

Given that the gnomes and halflings have the same range of strength as the humans it does seem hard to argue against them having some super-freakish musculature. Maybe that's why they need to eat so much!
 



I'm still not seeing how often this is actually going to be an issue. By and large, the only time you're going to move your full speed in combat is the first round. This will have zero impact on any ranged based character who is almost never going to move full speed. So, we're down to small sized melee characters who are likely only going to be impacted on the first round of any given combat.

Talk about mountains out of molehills. Granted, leaving it the same probably wouldn't matter either, although, as I said before, it's one of those things that, because it doesn't really come up all that often, is done wrong more often than not.
 

I'm still not seeing how often this is actually going to be an issue. By and large, the only time you're going to move your full speed in combat is the first round. This will have zero impact on any ranged based character who is almost never going to move full speed. So, we're down to small sized melee characters who are likely only going to be impacted on the first round of any given combat.

Unless the campaign involves lots of outdoor adventuring in which case it will probably apply a lot more than the first round. Ultimately, the mix will be highly campaign dependent.
 

Unless the campaign involves lots of outdoor adventuring in which case it will probably apply a lot more than the first round. Ultimately, the mix will be highly campaign dependent.

Why? What difference does that make?

1st round - combatants close to melee range. Possibly full movement for PC's if they win initiative.
2nd round and subsequent rounds - combatants are all within 20 feet of each other, rarely see full movement from any character.

This is, by and large, how any combat goes. Sure, you might have some ranged combatants at the edges, but, most monsters don't have ranged weapons and that sort of thing is a lot more rare than what I pointed out above.

This isn't campaign dependent. Look at your next three sessions, count the number of times any PC actually moves his full movement. I'm fairly sure that it's at most 1/fight.
 

This isn't campaign dependent. Look at your next three sessions, count the number of times any PC actually moves his full movement. I'm fairly sure that it's at most 1/fight.

How about my last 3 session?
On Sunday, all 3 present PCs moved more than their full movement for half of the combats (we are outside a lot because it's the Skull and Shackles campaign and encounters often start at significant distance). The ongoing online PFS session had half the PCs moving more than their full movement more than once and we were in the sewers. And the PFS game before that had us moving up and down stairs a lot, which meant most of us moved quite a bit.

The point is the types of encounters you run matter a lot. Outdoor encounters can start a hundred yards away or more. And yes, that's quite a bit of movement potential. Better not to over assume because, you know...
 

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