Ahnehnois
First Post
He does have an account [MENTION=697]mearls[/MENTION].he may not be lurking... there are a lot of people here who could be anyone...
He does have an account [MENTION=697]mearls[/MENTION].he may not be lurking... there are a lot of people here who could be anyone...
I'm looking forward to next week's installment "Fighters: Should they use Swords OR Axes? (Answer: Both!)" and "Dice: Should we keep supporting Polyhedrals? (Answer: Yes!)"Easy, non-controversial article!
I found the lack of XP listings in the bestiary a bit of a nuisance, since I am trying to insert some of these creatures in my own adventure and I would like to know their level and XP value.
Mike said at the very bottom that rather than having adventure designers force the issue of having to include a "correct" number of encounters to get to character level up via straight XP... it's better to allow the designers to include both options-- monster XP and story-based advancement.
Did he outright say "We're going to force every adventure we write to have both methods represented in it"? No. But did he suggest that both methods can be represented as per what makes most sense to the adventure writer? Yes. Ipso facto... depending on the adventure (especially for Adventure Path modules as he called them out specifically), we will see both methods show up.
Well said.I see this as a pretty big deal for adventure quality. Under a traditional xp system, adventure designers who were expecting a certain leveling rate needed to pad their ideas with a bunch of encounters that aren't really essential to the design. I hope that this frees up adventure writers to focus more on the heart of their scenario.
-KS
I see this as a pretty big deal for adventure quality. Under a traditional xp system, adventure designers who were expecting a certain leveling rate needed to pad their ideas with a bunch of encounters that aren't really essential to the design. I hope that this frees up adventure writers to focus more on the heart of their scenario.
-KS
Besides which, I'm also choosing to see this as evidence of commitment to the AP format going forward.It is a pretty big deal. Being able to set advancement at any speed for the needs of the adventure makes it so much easier to write long adventure paths.
Cheers!
I hope that acknowledging both ways will actually encourage them to publish both.Besides which, I'm also choosing to see this as evidence of commitment to the AP format going forward.