redboxrazor
First Post
I've been trying multiple systems on-and-off for the last year or so. I've happily run a lot of Pathfinder, AD&D 1E, GURPS, and now some Numenera. Each has its strengths and weaknesses, and AD&D will always be my first love, but I'm still looking for something... different.
I'm looking for a game that has deep character customization, but without the "superhero" feel that I get from Pathfinder. I want my players to have lots of options, but I'm looking for that "batman" feel instead of the "superman" feel at high levels.
I'd like this game to support a medieval fantasy setting. It should feel gritty, and I prefer low magic, but I'll work with what I can get.
Hmm, I guess I like the gritty feel of AD&D, but I don't like the loads of "breakable" combinations that were especially prevalent in later editions (3rd/PF). I still want that depth of customization, though. E6 doesn't take it far enough for me.
Our group loves combat, but I'd also love some emphasis on out-of-combat interactions. Bonus points if it has some interesting ways to handle character death.
Any suggestions? Tell me what you love about the game you're recommending, and I'll give it a go if it sounds close to what I'm looking for. Also, has anyone had experience with 13th Age, RuneQuest, and the like?
TL;DR: Looking for a gritty system with deep-but-not-overly-powerful character customization for Swords and Sorcery type games.
I'm looking for a game that has deep character customization, but without the "superhero" feel that I get from Pathfinder. I want my players to have lots of options, but I'm looking for that "batman" feel instead of the "superman" feel at high levels.
I'd like this game to support a medieval fantasy setting. It should feel gritty, and I prefer low magic, but I'll work with what I can get.
Hmm, I guess I like the gritty feel of AD&D, but I don't like the loads of "breakable" combinations that were especially prevalent in later editions (3rd/PF). I still want that depth of customization, though. E6 doesn't take it far enough for me.
Our group loves combat, but I'd also love some emphasis on out-of-combat interactions. Bonus points if it has some interesting ways to handle character death.
Any suggestions? Tell me what you love about the game you're recommending, and I'll give it a go if it sounds close to what I'm looking for. Also, has anyone had experience with 13th Age, RuneQuest, and the like?
TL;DR: Looking for a gritty system with deep-but-not-overly-powerful character customization for Swords and Sorcery type games.
