Joe Sumfin
First Post
So I only have used the pathfinder system and only started playing a year ago or so. I have not read any campaign books really.
I am wanting to run something though and have an interest in running Castle Ravenloft and Temple of Elemental Evil.
Now, my main question is these books seem to just give you a list of NPC's and places and encounters. Like in Ravenloft I have either missed it or its not there but I don't see any interaction between Strahd and Ireena, the woman he desires. Also in both books I don't see any NPC's that give reasons to go check out the big evil HQ and it just seems to me that the PC's are just going to go there because its there. Which is fine but...
Is that how the books were back then? They give you the players and set pieces and you make up most of the story bits and give the PC's good reason for motivation?
I talked to another player in my group and he says "you don't want to railroad players" which I get but by playing a dungeon delve aren't you having to essential railroad the players because yes, they can just leave in the middle, but the point is just going to the evil HQ and to town to sell stuff and buy new gear?
Was just wondering. Maybe I'll just have to read these closer. Like Ravenloft, I thought it'd have a story but I seem to be missing it unless I'm just supposed to RP it all. It just seems like a dungeon delve to me but its supposed to be a good one.
I am wanting to run something though and have an interest in running Castle Ravenloft and Temple of Elemental Evil.
Now, my main question is these books seem to just give you a list of NPC's and places and encounters. Like in Ravenloft I have either missed it or its not there but I don't see any interaction between Strahd and Ireena, the woman he desires. Also in both books I don't see any NPC's that give reasons to go check out the big evil HQ and it just seems to me that the PC's are just going to go there because its there. Which is fine but...
Is that how the books were back then? They give you the players and set pieces and you make up most of the story bits and give the PC's good reason for motivation?
I talked to another player in my group and he says "you don't want to railroad players" which I get but by playing a dungeon delve aren't you having to essential railroad the players because yes, they can just leave in the middle, but the point is just going to the evil HQ and to town to sell stuff and buy new gear?
Was just wondering. Maybe I'll just have to read these closer. Like Ravenloft, I thought it'd have a story but I seem to be missing it unless I'm just supposed to RP it all. It just seems like a dungeon delve to me but its supposed to be a good one.