Celebrim
Legend
That is, do we interpret "failing a saving throw" (against Daze) as a weakness of the Paladin, with the Paladin being culpable for the failure?
Thx!
TomB
The civilizations within my game world do exactly that, regardless of whether or not you are a Paladin. You are culpable for anything that you do while charmed, dominated, or possessed under all common legal codes.
This is a practical matter for most. There is simply no way for most societies to prove whether or not someone had been enchanted, so they have no means of evaluating, "But, but.... someone cast a spell on me", as a defence - particularly in cases where the spell has expired. Being able to show that you were enchanted might mitigate your culpability, but its not percieved as eliminating it. So from the standpoint of the societies within my game world, the deity would not be seen as being unusually strict in this regard.
It's also worth noting that casting 'Charm Person' or similar spell on someone is considered the crime of rape, and in generally punished by death - generally a pretty nasty one unless your noble status grants you the right to a beheading. Laws differ over whether it can be justified in cases of self-defence, but law or no law just the accusation that you tried or even just know mind-affecting spells is dangerous. Mind-control of any sort seriously scares people in my game world.