Quickleaf
Legend
I'm curious how much setting detail is enough when it comes to adventures, particularly longer adventures?
This was how Mystara and Ravenloft and other settings got started, with a module that had some setting information in it. It seemed to work fine as long as the players kept within the bounds of the adventure.
Many adventure paths today have more comprehensive settings associated with them, either because they come with Player's guides, have evolved into whole settings like Golarian, or are based on established settings with lots of existing setting books.
It's one of those "I'll know it when I see it" things for me, but it would be good to hear others' thoughts to maybe hone it into something specific I can use for my own adventure writing.
This was how Mystara and Ravenloft and other settings got started, with a module that had some setting information in it. It seemed to work fine as long as the players kept within the bounds of the adventure.
Many adventure paths today have more comprehensive settings associated with them, either because they come with Player's guides, have evolved into whole settings like Golarian, or are based on established settings with lots of existing setting books.
It's one of those "I'll know it when I see it" things for me, but it would be good to hear others' thoughts to maybe hone it into something specific I can use for my own adventure writing.