We already know it was a big mistake of WotC to abandon support of 3.5 edition and release a brand new 4th edition instead of some kind of 3.75 edition.
In HINDSIGHT. Which is ridiculous to hold up as an example. We can't look at the situation *now* and say that they should have known at the time that these results were going to happen. Nobody could know what the results of moving onto 4E were going to be. All that could be known was that when WotC did an "evolution" edition of
3.5, it resulted in some good additional core book sales but also some hard feelings on the part of some of the playerbase. WotC doing
another "evolution" edition to 3.75 at the time was probably going to be seen mostly as a money-grab rather than a gaming necessity. So at the time... it probably was not looked upon as a potentially good idea.
Castles & Crusades exploits from long-term support of old-school, Fate exploits from long-term support of the game as well.
And neither of these games sell in anywhere close to the same numbers that D&D does. So who gives a darn if they are supporting old game systems? Am I to be lauded if I was to write and sell books that were in support of 1st Edition Paranoia? Especially if those sales are nothing more than being in the hundreds if I was lucky?
Sure... the Fudge system was published in 1992. But are we really supposed to think that Evil Hat should get points because their Fate Core rules used it as a chassis twenty years later? Great... they're "supporting" old-school Fudge. Yippy! Good for them! And what does that gain anyone? Not much if anything so far as I can tell.
Nope, sorry... Evil Hat only gets points from me because they wrote a very excellent game
in and of itself. In support of nothing but the game they themselves just put out. The fact that it's plying on the designs of mechanics from game ages past means nothing to me. I mean after all... if Fate Core sucked I wouldn't treat it any better just because they were "supporting" old-school Fudge by adapting those old mechanics. No... if the game isn't good, I couldn't care less what their genealogy is.
So, isn't it more important to support the game in long-term than to constantly correct presumable errors of the game in new editions and, in fact, to constantly split the fun base? Isn't it already the main drawback of Next that players suppose the end of the editon in 5 years already, and thus stick with their current game, which would be supported longer? Isn't it the main drawback of the new D&D generally?
Not to my mind. Because I've yet to see anyone ever give any sort of worthwhile description of what "supporting" an edition in the long-term actually is that
produces sustainable financial resources for the company doing it (in proportion to their size as a company). What are the products that would be produced right now that would "support" 3.5 while at the same time bring in the best bang for WotC's buck? What are they? I can't think of any. Most any financially worthwhile 3.5 products they had already produced.
And guess what? A rules revision to 3.75
doesn't count... because that isn't supporting the older game. You're still making people buy a new game! You're making people buy a 3.75 and all of your new books and adventures will be based around 3.75. That isn't "support" of 3.5... it's support of
3.75. And it's the same reason why Pathfinder DOESN'T "support" the 3.5 players... because all Pathfinder does is support
themselves. Pathfinder products are being made for
Pathfinder players to bring in money to Paizo.
Now... can a 3.5 player buy a Pathfinder adventure path and adapts it to their 3.5 game? Absolutely. But that's not SUPPORT. Because anyone can do that with ANYTHING if they wanted to. I can buy an Earthdawn module and adapt it to my 4E game... but I sure as heck aren't going to claim that FASA is "supporting" 4E. But it's only because 3.5 and Pathfinder are
similar in mechanics and that it requires less adaptation than other games that some people might claim it's "support". But that's ridiculous and only an attempt by those 3.5 players to feel better about their situation. Because I don't recall many if any AD&D players feeling like 2E was "supporting" AD&D because they could take 2E modules or products and adapt them to their own game if they wanted to. Nope. They felt "abandoned" just like 2E players felt "abandoned", just like 3E and 4E players did and will feel "abandoned".
But that's the way it is. You have a game you enjoy and you want to keep playing. But then a new shiny comes out and everyone flocks to it, leaving you all alone. Guess what? That's just the way it is. And you either accept it and make the journey with everyone else to the new shiny... or you stay with what you want and
put in the extra work needed to keep your thing afloat. Find other players like you. Spend time adapting other material. Write your own material.
You don't feel like you're being "supported" as a gamer? Guess what?
The only person who has any need to support you is *you*.