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Dungeon Raiders: The Wolf's Den

Rejik and Tock swings valiantly at the diving stirges but miss barely, the flying pests are moving too quickly!

Sulannus manages to gracefully dodge her attacker while another stirge disovers Tock's flesh is a tad too stiff for its fangs. But the last stirge finds a weak spot in the back of Aeiyan's neck, bites him (2 points of damage) and starts sucking his blood out.

Note: an attached stirge can be easily removed with a Strength check (costs an action), but if you don't remove it, next round it will automatically damage you again.

For later, remember that if you attack regularly, you'll still have your reaction available for the Protection ability).

If we're now within melee range and I can attack normally, Tock will use Protection preferentially on an ally at whichever point you feel suitable [/COLOR]:)

I think I was wrong with this... the rules say "When you take a reaction, you can’t take another one until the start of your next turn." Therefore, because Ready uses your reaction, you can't use Protection until your next turn in the next round. It is a bit weird, but apparently Ready eats up your reaction anyway.

Let's move to Round 2:

Round I - Initiative:
19 - Bartleby
16 - Aeiyan
15 - Sulannus
5 - Tock
1 - Rejik
1 - Stirges (10 left, 1 attached to Aeiyan)
 

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Hearing Bartleby's warning shout, Aeiyan reaches toward the back of his neck with his right hand, grabbing at whatever is there to wrest it away.

Aeiyan discovers that the task was easier than expected, then looks at what he just grabbed and sees it's half a stirge. Three down, nine to go.

[OoC: Bartleby has already killed it, let's say you can still take an action this turn if you want!]
 

[OOC: Oops. . . reading comprehension fail on my part: I didn't realize that the stirge that had been fluttering around Tock was the same one that attached to Aeiyan's neck. (I had thought that there were three of them attacking that round.)]

"Thank you," Aeiyan says to Bartleby. Aeiyan then draws an arrow, nocks it, and looses it toward another of the hovering menaces.

1d20+4;1d8+3 -> [17,4] = (21)
1d20+4;1d8+3 -> [3,3] = (6)
Link http://invisiblecastle.com/roller/view/4432543/
BBCode 1d20+4=21, 1d8+3=6
 


Rejik swings wildly about the place, whiffing badly, and forces himself back under control. "Worse than swatting flies!" he growls.

[OOC: His next attack, when his action comes around: 1d20+3=8]
 

Alarmed, Sulannus scoots back from the stirges, firing a wild blast of ice magic as she does so. Her aim is predictably awry in that circumstance however!

(Swing and a miss! http://invisiblecastle.com/roller/view/4435470/)

(OOC - Question! So, I couldn't swap spells around during a short rest, but I -do- recharge a spell slot, yes? So I could recast Burning Hands again? Cuz...that's starting to feel like it might be an option at this point. Though it might be wiser to wait. :) )
 

(OOC - Question! So, I couldn't swap spells around during a short rest, but I -do- recharge a spell slot, yes? So I could recast Burning Hands again? Cuz...that's starting to feel like it might be an option at this point. Though it might be wiser to wait. :) )

[OoC: Yes! You had 2 daily slots, you used them both (Mage Armor + Burning Hands), but then you got one back during the short rest thanks to the Arcane Recovery feature. Remember however that Arcane Recovery itself is 1/day, not every short rest.]
 


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