I'm A Banana
Potassium-Rich
Quickleaf said:It's not that doing this once or twice is an issue, it's when it happens a lot that certain players can feel...undermined? I'm not sure what the word is, but there is a certain player type who like to have their game lore mastery be rewarded, and enough instances of me saying "Not in my world" as DM could be off-putting.
Yeah, that's a bit of a fair point. This method of "there is a default, it's easy to change" means that there will be players who assume that because there is a default, that this is a safe assumption to make in any game (unless explicitly told otherwise).
It's a default effect.
It's something that could have been mitigated by a more explicitly specific vision of monster lore: "In the Nentir Vale setting, Jackalweres are creations of Grazz't" keeps the ease of use for newbies ("just like they are in Nentir Vale," or "Well, the example adventure we're playing in is in the Nentir Vale, so it's like that"), while explicitly acknowledging the specificity of that lore (outside of the Nentir Vale, this is not a safe assumption to make...and the DM said we're playing in a custom setting).
I don't think it's necessarily a Big Deal for a lot of tables, but it's grist and churn and awkwardness that could have been avoided if the designers were just not so enamored of their own stories that they decided to treat them as defaults for D&D, rather than as examples that you can use (or not).