Manbearcat
Legend
So, what wound did that power attacking fire giant critting with a great axe inflict on my character?
Merely a flesh wound! Tis but a scratch!
So, what wound did that power attacking fire giant critting with a great axe inflict on my character?
If you follow the proportional wound model, which really is quite common - I would hazard that it's actually the most popular model - then this scenario is almost exactly the same as your run-of-the-mill first-level fighter with 10hp being hit with a perfectly mundane battle-axe (wielded in two hands) for 11 damage.I want you to describe the following wound: My fighter has 100 HP. He is critical hit by a fire giant with a very big great axe for 109 points of damage. He stabilises (possibly on his own, or possibly with the aid of another PC, doesn't really matter.)
Now, the wound you describe will heal, without any outside help, in six days. That is the absolute longest it will take this character to heal. So, what wound did that power attacking fire giant critting with a great axe inflict on my character?
In my world, after a week of complete bed rest with no strenuous activity whatsoever, Conan or Tarma or John McClane are capable of doing anything they would have been able to do had they not been injured in the first place. It's not a perfect model of reality. It's not even a particularly good one. It's intentionally skewed towards getting people back into the action with a minimum of fuss. It doesn't cover any sort of long-term injuries.
Just a brief comment on this, more for the sake of pedantry than anything else.while NPCs were described as being different from PCs, they actually used the PC rules wherever possible.
On the first paragraph: I assume that the gameworld conforms to the particpants' expectations for it, generally reached through shared genre expectations as communicated via the game rules. In 4e, for instance, an epic PC may be a demigod, and so expectations as to what is achievable for an epic PC, in terms of magic or endurance or other feats of might, are to be framed by reference to shared genre expectations around demigods. There is also a discussion of "tiers of adventure" in the PHB that helps set those genre expectations.I'm pretty sure all of us are playing in a D&D world that does not conform to real scientific laws. The question you're positing is whether there is a distinct set of fantasy laws of physics that have nothing to do with the game mechanics but are also different from the ones we know in the real world.
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If hit points don't describe what my character is experiencing, then what is my character experiencing while all this (apparently meaningless to him) hp ablation is happening?