Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
Aaaarrrrgghh! it is the mad bomber of the muppets!
Potential Problems:
* Crossbow Bolts (10) is listed as 1 gp and 1 pound. I get the cost as 3 gp and weight as 3 pounds for 30. (You had 9 gp and 0.3 lbs.) This is enough to over-encumber you, I suggest going with 20 bolts.
* I get a total of 1d4-1 damage for your class, with a +1 (removing the -1) bonus when using Arcane Strike. However, I wouldn't bake Arcane Strike into the base damage, there will be plenty of times where you don't have the swift action to activate it, or you've run out of rounds per day
Notation Issues/Typos/Calculated Values:
* You probably should fill out the skill point section at the top of the skills that lays out how you got your 4 skill points.
* You don't need to list simple weapon proficiency under feats; it is listed elsewhere.
* You don't need to list the +2 attack modifier for your claws under class features. It is listed elsewhere, and having it multiple places means more changes when leveling up (potential for errors.)
* I can't see anywhere that you noted the number of spells castable per day. It's easy to put it at the top of each column on how many spells are known.
* You are allowed to entirely delete non-germane sections, like spells prepared today. I go so far as to delete skills that are only usable trained if I have no skill points in them.
* You can put a * in the 'CS' column for any class skill you haven't put skill points into yet. Then when you do put skill points in, you know to flip the * into a 3. (Don't forget Knlanes from your bloodline.)
* It's worth noting how your remaining cash is distributed: all gold, some platinum and some gold, etc. It might factor into the role-play later on, and you can find it to the left of the math.
Suggestions:
* Are you planning levels in cleric or something Wisdom based as well? The 16 Wis is costing you quite a bit elsewhere, and I'd trim to 14 unless you were really counting on doing something class related with it.
* You're investing 2 feats in a claw offense that will fade in effectiveness as you gain levels (unless you're up to something I don't see here) and expose you to substantial danger. Unless you really find this central to the character concept, I'd drop one or both feats in lieu of other things.
* You might consider taking your Favored Class benefit as +1 hp.
* You'll want to list how you take your Favored Class bonus at each level, often as part of the declaration of which class your FC is. It makes it easier to check over later on as you grow.
Comments:
* I just put a sorcerer together as well and one of the nice things about Pathfinder is the bloodlines allow for a lot of diversity within the same class.
* I like the overall look at feel of the character.
* I'm starting a level 1-2 adventure right now so your timing is good.
NOT YET, but just a few changes and I'll come back and approve your character. Don't let the length of my comments deter you, I just like being very verbose in describing what I'm finding.