Character Submission Thread


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Thanks for the approval, Mowgli. As it turns out, I worked most of Tamarie out on paper before going to wiki, so I managed to avoid iteration problems. Plus I've gotten used to the LPF format by now, well, at least with low level characters.
 




Hi! Welcome! Yes, newbies are quite welcome. They are soft, chewy and go good with a little mustard and ketchup.

Just kidding. Glad to have you.

I did a quick look at your character sheet. I highly suggest not dumping CON. Right now you have only 13 HP standing between full health and full dead. For many bad guys, that is a one shot-one kill scenario. You want a little more buffer there so you simply fall down, and the bad guy goes on to someone else while you slowly bleed out. If one guy on your side survives, he can revive the rest.

In a few days, I should be able to do a full review of the character if others don't beat me to it.

-SK
 

Thanks for the tip! I hadn't realized I was quite so easily dead. I swapped points from strength (with weapon finesse I don't have much use for it anyway) into con. Also fixed a *bunch* of typing errors I noticed in the process, too.
 

Reviewing Joren

Welcome, Fobok. I'll be doing a non-judge review of your character. For LPF play, you need two approvals, one of which needs to come from a judge. With my reviews, I only edit your character sheet for the most obvious of typos; for the most part I point out things to correct and let you have a go at it. And with any comment, I am not infallible--if you think I have made a mistake, just let me know.

Overview: A pretty good 1st character which only needs a little work to reach approval.

Potential Problems:
* Crossbow Bolts (10) is listed as 1 gp and 1 pound. I get the cost as 3 gp and weight as 3 pounds for 30. (You had 9 gp and 0.3 lbs.) This is enough to over-encumber you, I suggest going with 20 bolts.
* I get a total of 1d4-1 damage for your class, with a +1 (removing the -1) bonus when using Arcane Strike. However, I wouldn't bake Arcane Strike into the base damage, there will be plenty of times where you don't have the swift action to activate it, or you've run out of rounds per day

Notation Issues/Typos/Calculated Values:
* There is every indication your Cha should state 16 as the value. (Currently it states 00.) Fixed.
* You probably should fill out the skill point section at the top of the skills that lays out how you got your 4 skill points.
* You don't need to list simple weapon proficiency under feats; it is listed elsewhere.
* You don't need to list the +2 attack modifier for your claws under class features. It is listed elsewhere, and having it multiple places means more changes when leveling up (potential for errors.)
* I can't see anywhere that you noted the number of spells castable per day. It's easy to put it at the top of each column on how many spells are known.
* You are allowed to entirely delete non-germane sections, like spells prepared today. I go so far as to delete skills that are only usable trained if I have no skill points in them.
* You can put a * in the 'CS' column for any class skill you haven't put skill points into yet. Then when you do put skill points in, you know to flip the * into a 3. (Don't forget Kn:Planes from your bloodline.)
* It's worth noting how your remaining cash is distributed: all gold, some platinum and some gold, etc. It might factor into the role-play later on, and you can find it to the left of the math.

Suggestions:
* Are you planning levels in cleric or something Wisdom based as well? The 16 Wis is costing you quite a bit elsewhere, and I'd trim to 14 unless you were really counting on doing something class related with it.
* You're investing 2 feats in a claw offense that will fade in effectiveness as you gain levels (unless you're up to something I don't see here) and expose you to substantial danger. Unless you really find this central to the character concept, I'd drop one or both feats in lieu of other things.
* You might consider taking your Favored Class benefit as +1 hp.
* LPF has a 100% buyback on equipment, so you might want to purchase a potion of cure light wounds. If you never use it, you get your 50 gp back fully. Otherwise, it's there if you need it.
* You'll want to list how you take your Favored Class bonus at each level, often as part of the declaration of which class your FC is. It makes it easier to check over later on as you grow.

Comments:
* I just put a sorcerer together as well and one of the nice things about Pathfinder is the bloodlines allow for a lot of diversity within the same class.
* I like the overall look at feel of the character.
* I'm starting a level 1-2 adventure right now so your timing is good. :)

NOT YET, but just a few changes and I'll come back and approve your character. Don't let the length of my comments deter you, I just like being very verbose in describing what I'm finding.
 

Potential Problems:
* Crossbow Bolts (10) is listed as 1 gp and 1 pound. I get the cost as 3 gp and weight as 3 pounds for 30. (You had 9 gp and 0.3 lbs.) This is enough to over-encumber you, I suggest going with 20 bolts.

Fixed. That's what I get for reading Hero Lab stats instead of checking the book, I misread them totally. ;) I also bought a potion, like you suggested.

* I get a total of 1d4-1 damage for your class, with a +1 (removing the -1) bonus when using Arcane Strike. However, I wouldn't bake Arcane Strike into the base damage, there will be plenty of times where you don't have the swift action to activate it, or you've run out of rounds per day

Actually, that wasn't a baked-in Arcane Strike, that was me forgetting to change the damage value when I switched from 10 to 8 strength. :) Fixed now.

Notation Issues/Typos/Calculated Values:
* You probably should fill out the skill point section at the top of the skills that lays out how you got your 4 skill points.
* You don't need to list simple weapon proficiency under feats; it is listed elsewhere.
* You don't need to list the +2 attack modifier for your claws under class features. It is listed elsewhere, and having it multiple places means more changes when leveling up (potential for errors.)
* I can't see anywhere that you noted the number of spells castable per day. It's easy to put it at the top of each column on how many spells are known.
* You are allowed to entirely delete non-germane sections, like spells prepared today. I go so far as to delete skills that are only usable trained if I have no skill points in them.
* You can put a * in the 'CS' column for any class skill you haven't put skill points into yet. Then when you do put skill points in, you know to flip the * into a 3. (Don't forget Kn:Planes from your bloodline.)
* It's worth noting how your remaining cash is distributed: all gold, some platinum and some gold, etc. It might factor into the role-play later on, and you can find it to the left of the math.

Fixed!

Suggestions:
* Are you planning levels in cleric or something Wisdom based as well? The 16 Wis is costing you quite a bit elsewhere, and I'd trim to 14 unless you were really counting on doing something class related with it.

Yes, my plan is to multiclass cleric, once he's proven himself story-wise (probably after his first adventure), and eventually go mystic theurge.

* You're investing 2 feats in a claw offense that will fade in effectiveness as you gain levels (unless you're up to something I don't see here) and expose you to substantial danger. Unless you really find this central to the character concept, I'd drop one or both feats in lieu of other things.

Good point. With those HP I don't want to get in close too often. Hm.. I'll swap out Weapon Finesse for... maybe Spell Penetration. Arcane Strike can still help my crossbow, if I'm reading it right, so worth keeping that.

* You might consider taking your Favored Class benefit as +1 hp.
* You'll want to list how you take your Favored Class bonus at each level, often as part of the declaration of which class your FC is. It makes it easier to check over later on as you grow.

Oh! You can choose favored class benefits each level? I thought it was a one-time choice. Cool, ok, i'll switch to HP this time and get the known-spell bonuses later, when it matters more.

Comments:
* I just put a sorcerer together as well and one of the nice things about Pathfinder is the bloodlines allow for a lot of diversity within the same class.
* I like the overall look at feel of the character.
* I'm starting a level 1-2 adventure right now so your timing is good. :)

NOT YET, but just a few changes and I'll come back and approve your character. Don't let the length of my comments deter you, I just like being very verbose in describing what I'm finding.

Thanks!
 

Looking better, Fobok. The only issue I see is that if you take your FC bonus as a HP, then you need to pare down your cantrip list to 4.

For clarity (because it was late and my writing on the issue really muddled) you can choose what your favored class is only once, but you can choose a different benefit each time you level with the class. So, to your situation, your election to make Sorcerer your FC is permanent, but each time you take a Sorcerer level, you can choose 1 HP, 1 skill pt, or 1 spell (one level down from current max). I hope that is a little clearer.

PS: And sorry I didn't fix your Cha like I said I did. Good catch.
 

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