For humans, I rather liked +1 to every stat that is ~15 or lower. It means that they suit versitile builds well. It also means that a human fighter is not as strong as a half-orc. A human thief is less agile than a halfling. It also encouraged building characters with spread out stats, which could be seen as a human characteristic. It really depends on how you view humans in your games, are the barbarian humans as strong as any race? Is the species itself versatile, or are the individuals within it versitile?
In my playtest, I was happy enough with the +1 to all stats, as in effect it aided in some of the more interesting character builds. Lore wise, I explained it in a variety of ways, including that simply the PCs who choose human are the very best of the human stock, they are exceptional individuals.
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Back on Topic, I really liked the list of character concepts you made up OP. That will be handy for me to simply pass to new players and have them browse through and pick something.
In my playtest, I was happy enough with the +1 to all stats, as in effect it aided in some of the more interesting character builds. Lore wise, I explained it in a variety of ways, including that simply the PCs who choose human are the very best of the human stock, they are exceptional individuals.
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Back on Topic, I really liked the list of character concepts you made up OP. That will be handy for me to simply pass to new players and have them browse through and pick something.
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