In 1E and 2E we had table overload, in 3E we had bonus overload (Inherrent, Feat, Arcane, Holy, Good, Competence, etc etc), in 4E we had condition overload; does 5E avoid any sort of overload?
Not in this summer, but a new edition is due a new sort of overload. If the host of opional rules modules and stuff becomes true, we might suffer from rules option overload three years from now. And when 6e is announced, developers will promise to remove it.![]()
For every RPG I've seen released by WotC, overload seems to be the foundation of their business model. D&D 3rd edition, 4th edtion, Star Wars Saga, and d20 modern are all about cranking out splatbooks with more character options. Some of the Forgotten Realms books for 3rd edition were actually mostly setting information with a little bit of crunch tacked on, but otherwise even the setting books were mostly character options and monsters.
I don't see any idication that WotC will drastically change their regular business practice, and so we (well, you; not me) will see a constant stream of new splatbooks full of character options.
Not in this summer, but a new edition is due a new sort of overload. If the host of opional rules modules and stuff becomes true, we might suffer from rules option overload three years from now. And when 6e is announced, developers will promise to remove it.![]()
I can just hear it now.
"Recently D&D has been all over the place in the type of game it wants to be. D&D needs to get back to its roots and be more focused in the playstyle it supports."
-- New Head of D&D in 4-6 years
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You don't consider WOTC talking directly about this topic openly and frankly, and saying outright they will not be doing that with 5e, to be "any indication" they will change?