Martial Expertise, I think it's called. You gain a +1 bonus to all weapon attacks, and can use a minor action to stow a weapon and then draw a different weapon.
I think you mean the Master at Arms feat
Martial Expertise, I think it's called. You gain a +1 bonus to all weapon attacks, and can use a minor action to stow a weapon and then draw a different weapon.
I think you mean the Master at Arms feat
I know from experiece that in my group the defender rerolled as a striker because the people he was apparently protecting had roughly the same AC and HP. It makes the role seem rather pointless. What the group should have done is spend their feats and stats to fully take advantage of the fact that they had a willing meatshield.
Its not about hit points and AC, its about being sticky and penalizing the enemy badly for trying to ignore you...
I agree that that is what seperates a defender from others, the issue my group finds though is that in some group make ups, there is just not much point getting them to attack the defender, rather than another class that has equally high defenses. My players would find themselves saying "why do I want him to hit me again?" when, after the first couple of hits, other people could weather it just as well as them.
Now in another group I DM for, there is an Battlemind who has 18 healing surges, which each one being worth 35HP, who has the ability to spend five surges per fight just from himself. In his case, there is no shadow of a doubt that he is the one you want the enemy beating on. Low level defenders of non-Con based classes don't always have the same certainty.
I agree that a close burst/blast specialist is a coherent concept that would warrant some significant expenditure in defensive feats. I was just wondering if that is what the OP is after and how deeply he wants to invest in it and why. One of my players runs a Dragon Sorcerer, almost everything he uses is a close blast attack. It was well worth him buying leather armor and some defensive items, even though he is paired with an exceptional defender. The investment is matter of degree I think.
I wonder if Staff Expertise isn't almost a better investment, since you can then throw around area and ranged attacks without provoking opportunity attacks. Not being attacked at all is better than a high defense.
Of course, you will look for the long run, and look what other feats you can stack up.
But at low levels, you have less options and combat is still a bit more swingy. 2 or 3 lucky hits by the enemy can make your AC completely meaningless and render you into deep trouble - better to give them less chances to make attacks in the first place.
Yeah, its definitely an option. OTOH it only prevents OAs, it offers no help against the monster's normal attacks. You might not GET that many OAs either, you're going to use T-Wave or other area attacks a lot presumably. I think the choice might depend on your tactics, some players might get more use out of one or the other. In any case Staff Expertise will be high on any staff wizard's list just for the attack bonus already, so it certainly has a lot going for it. You can always pick up Shield at level 2 anyway, which will certainly be a nice boon and helps obviate the need for so much armor.