Ruin Explorer
Legend
I don't know if "balance" is the term I would use. Healing is simply no longer much of a consideration.
Simply not true in the least. It's just that healing moves to being largely an in-combat tactical consideration from being pure resource-management, and total damage between long rests matters a lot for people who don't have a ton of Healing Surges (I do think 30% less HSes would have made a better game, though).
If that's what you mean, i.e. healing becomes tactical, not strategic resource-management, I agree. Of course in 3E, it was neither, once the wands of CLW started appearing.