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D&D 5E Pages from the PHB

Jeff Carlsen

Adventurer
Well, the trade dress isn't what I'd have gone for, it's attractive enough. I prefer justified text over ragged-right, so at least I have something to complain about.
 

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Sage Genesis

First Post
I peered at the picture for a while and this is what I get from it:



01 - 02 Roll on this table at the start of each of your turns for the next minute.
03 - 04 For the next minute, you can see any invisible creature if you have line of sight to it.
05 - 06 A randomly chosen ??? controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
07 - 08 You cast fireball as a 3rd level spell centered on yourself.
09 - 10 You cast magic missile as a ??? level spell.
11 - 12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
13 - 14 You cast confusion centered on yourself.
15 - 16 For the next minute, you regain 5 hit points at the start of each of your turns.
17 - 18 You grow a long beard ???
19 - 20 You cast grease on yourself.
21 - 22 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
23 - 24 Your skin turns a different shade of color. A remove curse spell can undo this effect.
24 - 26 An eye appears on your forehead for the next minute. During that time you have advantage on Wisdom (perception) checks involving sight.
27 - 28 For the next minute, all your spells with a casting time of 1 action have a casting time of ???
29 - 30 You teleport up to ??? feet to an unoccupied space of your choice that you can see.
31 - 32 You are transported to the Astral Plane ???
33 - 34 Maximize the damage of the next damaging spell you cast within the next minute.
35 - 36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you grow younger. If the roll is even, you grow older.
37 - 38 1d6 ??? controlled by the DM appear in unoccupied spaces within ??? feet of you. ??? They disappear after 1 minute.
39 - 40 You regain 2d10 hit points.
41 - 42 You turn into ???
43 - 44 At the start of each of your turns for the next minute, you teleport ?? feet ??? in a random direction. ???
45 - 46 You cast ??? on yourself.
47 - 48 A unicorn controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
49 - 50 You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
51 - 52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.
53 - 54 You are immune to being intoxicated by alcohol for the next 1d4 ???.
55 - 56 For the next minute, when you move on your turn you can teleport the distance instead of walking.
57 - 58 Your alignment changes to a randomly determines one. A remove curse spell can restore your original alignment.
59 - 60 You regain your lowest level expended spell slot.
61 - 62 For the next minute, you must shout when you speak.
63 - 64 You cast fog cloud centered on yourself.
65 - 66 Up to three creatures you choose within 30 feet of you take ?d10 lightning damage.
67 - 68 You cast ??? on yourself.
69 - 70 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends for a creature when it attacks or casts a spell.
71 - 72 You gain resistance to all damage for the next minute.
73 - 74 A random creature within ??? feet of you becomes ??? for the next 1d4 hours. (I think it says "possessed".)
75 - 76 You glow with bright light in a 30 foot radius for the next minute. Any creature that starts its turn within 5 feet of you is blinded until the ??? of its next turn.
77 - 78 You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep.
79 - 80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
81 - 82 You can take the withdraw action immediately.
83 - 84 Each creature within ??? feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage taken.
85 - 86 You cast ??? (I think it says "mirror image".)
87 - 88 You cast fly on a random creature within 60 feet of you.
89 - 90 You become ??? for the next minute. During this time ??? creatures can't ???.
91 - 92 ???
93 - 94 ???
95 - 96 You become incorporeal ???
97 - 98 You are surrounded by ??? for the next minute.
99 - 00 You regain all expended ??? (I'm inclined to say "sorcery powers".)



My guess anyway.

Edit:
Oh and before you think I'm some sort of eagle-eyed superman, I should point out that I used the bigger version of the picture:
https://pbs.twimg.com/media/BpZiurtCYAAYWUl.jpg:large
 
Last edited:


YRUSirius

First Post
Nah, don't be fooled by the big white spaces. If you copy the text from the Starter Set preview into an editor you'll see that its text font has a size of 8 which is smaller than 4E's text size, AFAIR.
 

Iosue

Legend
This is what I can make out of the Warlock entry:

Warlock

With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.
As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic.
Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystical ritual that will open a doorway to a distant world.
Warlocks are seeker of the knowledge that lies hidden in the fabric of the universe. Through pacts made with mysterious beings of great magical power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.

Sworn and Beholden
A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity – beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power at the cost of occasional services performed on the patron’s behalf.

The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in the darkness or read any language) to access to powerful spells.
Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.

Delvers into Secrets
Warlocks are typically driven by an insatiable thirst for knowledge, power, or both. This thirst drives warlocks into their pacts and shapes their ??? as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a ??? ??? ??? to a strangely beautiful ???, ??? ??? fey ??? ??? ???, and stumbles into a pact without being fully aware of it. And sometimes while peering over ??? of…
 


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