Plaguescarred
Hero
If it was the case there would have been no need to update Extra Attack like it was.
Where and when was it updated? It was updated in the last playtest packet, and that was it. To make people understand that it worked with two-weapon fighting.If it was the case there would have been no need to update Extra Attack like it was.
Where was it given? Using multiple effects usable "as an action" using the same action would have far more reaching impact than this interaction if you think about it.
You can find this topic discussed on WoTC forums here and people agreed http://community.wizards.com/forum/playtest-packet-discussion/threads/3933526
Likewise, as duscussed here Extra Attack was originally worded "as an action" as well and got changed later for the same reason that they weren't working togheter, here's an exchange i had with Mike Mearls back then, which essentially was the same, use one or the other; (which eventually led to an update to Extra Attack as we know it)
@Plaguescarred Two Attack feature seems to not work with Two Weapon Fighting as both use your action. Any plan to update TWF as a non-action?
@mikemearlsTwo Attacks and Two Weapon Fighting: As written now you use one or the other. Suggestion: TWF gives one extra attack w/o ability mod to dmg.
Two-Weapon Fighting doesn't kick in when you take the attack action like Extra Attack, its used by straight up taking the attack action just like Flurry of Blows. Even if it wouldn't be the case, Unarmed Strike aren't light weapons and wouldn't be usable with Two-Weapon Fighting anyway.
You need two light weapons to use Two-Weapon Fighting;I've pointed out the latter myself - you get around that by wielding a Shortsword or the like in your off-hand.
The suggestion of adding light shield proficiency to the rogue is a good solution, as I see it. The rapier rogue is definitely trading offense for something else, and a defensive edge is the most obvious answer. Also, having a parrying dagger as an off-hand weapon choice for rapier rogues in the PHB would do no harm.
However you DO get +1 AC from the Dual Wielder feat if using different weapons in each hand (which you would be), so there is that.
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See yeah, no, 5E doesn't agree - Shortswords are Light weapons, Rapier is not a Light weapon. Reality doesn't agree either, btw - a short sword, like a cinquedea, is considerably lighter than a rapier (1.5lbs vs. 2lbs+ usually though some are slightly lighter than 2lbs) from the same era and place. Actualy swashbucklers typically used a weapon more comparable to a shortsword (in D&D terms - a broadsword in older D&D terms is probably closest) than a rapier, too - though it should do slashing damage, with their buckler. Probably use scimitar stats for that in 5E (even though it looks nothing like one).
I've been reading through this thread and I guess I don't understand what's 'too vague' about "you get 1 Action on your turn"?I've pointed out the latter myself - you get around that by wielding a Shortsword or the like in your off-hand. The former isn't clear from the wording, because the attack action in 5E is a vague concept, not a discrete unit like 4E's Basic Attack. The wording of Flurry explicitly says "You can use the attack action to..." and TWF triggers "when you take the attack action...". Are taking and using intended to be cleanly different things? They're use pretty interchangeably in most of the text, and neither is defined.
This is the problem with 5E's decision to move away from the more clear and game-ish language of 4E in favour or more vague and wobbly phrasing, which is perhaps more fun to read, but much harder to discern the precise meaning of. You could be right, but you can't say for certain that you are, because the language is just too vague.
See yeah, no, 5E doesn't agree - Shortswords are Light weapons, Rapier is not a Light weapon. Reality doesn't agree either, btw - a short sword, like a cinquedea, is considerably lighter than a rapier (1.5lbs vs. 2lbs+ usually though some are slightly lighter than 2lbs) from the same era and place.