Savage Wombat
Hero
Surely if Detect Magic is back to a 1st level spell, it does more than previously?
I notice here that they do not say anything about requiring a magical focus (wand, holy symbol, spell book, etc) in order to obtain the spell casting proficiency bonus for the DC. Now you just get it. Is that new? Or did they mention they were making that change? I really thought they were planning on sticking with it. (Rereading the last playtest docs, I notice in the 10/14 classes doc they have 8 + Int + Prof (with focus), while in the 9/19 How to Play they simply have 10 + Int + Bonus. I somehow never noticed that inconsistency until now.
Surely if Detect Magic is back to a 1st level spell, it does more than previously?
The explantion of "Cube" seems somewhat clumsy or off - or I simply do not understand what they meant. Can anyone explain to me what it means / how this is handled? Thanks
The spell effect is cube-shaped - for instance, a 20' x 20' x 20' cube (or 4x4x4 if you're using 5' squares). The "point of origin" of the spell is some point along one of the sides (your choice), but not necessarily within the spell effect. This is different from a sphere, where the point of origin is the center of the sphere, or the cone, where the point of origin is the tip of the cone.The explantion of "Cube" seems somewhat clumsy or off - or I simply do not understand what they meant. Can anyone explain to me what it means / how this is handled? Thanks
Overall, its a good quick list: iconic overall. I noticed a few 4e holdouts (Sacred Flame, Guiding Bolt, Healing Word, Warding Bond, Beacon of Hope, Thunderwave, Misty Step) but it will be nice to see them done as regular spells vs. powers.
Kinda proves it was overpowered if it was an auto pick.Interesting that there's no spare the dying. In the public playtest, that was pretty much an auto-pick.
Agree, though maybe it might not be what we expect.No cost and no drawback means you should always use it. There is no choice. And to me, no choice is bad.
It detects magic. It might not seem like a lot to folks used to seeing magic item names in Technicolor, but for the majority of D&D's history, this was the spell that let you know if you found a weapon worth 15 gold or 1500 gold.Surely if Detect Magic is back to a 1st level spell, it does more than previously?
That might be balanced if the caster could not turn it off...Hmmm...I really like most of what I'm seeing, with the exception of detect magic being first level. That always felt to me like something a spell caster should just be able to do.