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D&D 5E Legends & Lore 6/16/14

Cool dragon!


Glad to hear that WoTC will again partner with Kobold Press for content, its a great collaboration IMO!. Also glad that more ''story bible'' (i hope story bible = world bible) are in the pipeline and hope that the next in line are Greyhawk, Dragonlance and Eberron...
 

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"Regular" size adventures (32 pages) are something that have been abandoned by Paizo. They've cut back to two-monthly 64 page adventures.

Nitpick: As I understand it, the current Pathfinder Adventures line releases a 64-page adventure roughly every three months. At least, that's what they said when they changed the format. :)

I sort of expect that publishing shorter adventures just isn't economic.

That seems a reasonable supposition. Though with Pathfinder, specifically, the economics are adjusted significantly by their subscription model. (Though that suggests that if 32-pages isn't good for Paizo then it's probably really not good for anyone else.)

However, pdf-publishing that size (either through Dungeon magazine or through dndclassics) seems possible.

Again, this is probably correct. Of course, if Dungeon remains under the DDI subscription (or is put under a Morningstar subscription or, really, is sold as a value-add* to any subscription bundle) then they can safely produce adventures of any length they choose.

* What I'm trying to get at here is that AFAIK most people subscribed to DDI for the tools and so got Dungeon as a 'free' add-on. I would expect much the same if it were bundled as part of the Morningstar suite - most people would subscribe for the tools and consider Dungeon a 'free' add-on. Conversely, if there was a dedicated Dungeon subscription (or, indeed, any subscription where Dungeon was The Main Thing), then that's different - suddenly Dungeon would need to be able to do the "heavy lifting" of getting enough subscribers to be worth producing.

(And I'm not sure that's any clearer! :) )
 

I have to confess I prefer short adventures, like the old Dungeon adventures, and not big sprawling railroads. if they are sandboxy then cool. ill have to wait and see. I am glad kobold is on the job, but I definitely want some short modules to buy/download!
 

Sounds like a different approach, at least. Now, how can I get my hands on a copy of a story bible?

Wouldn't it be cool if you could study the framework of the adventures (and other stuff)? It would make it, e.g., easier to change the adventures for a different setting when you know this behind-the-scene details.
 

Glad to hear that WoTC will again partner with Kobold Press for content, its a great collaboration IMO!. Also glad that more ''story bible'' (i hope story bible = world bible) are in the pipeline and hope that the next in line are Greyhawk, Dragonlance and Eberron...

Actually he says: "We were so pleased with Kobold Press's work that you'll see more collaborations between the R&D team and RPG studios in the future."

Which suggests that they're working with multiple unspecified studios. It seems likely that they will work with KP again, but it will be interesting to see who else they end up working with.

I really doubt that "story bible" equals "world bible". I'd be surprised if they don't do several set in the Realms to start things off, and they may in fact set all of their main paths in the Realms, as it seems that Organised Play has close ties to the setting. Other settings may only show up in additional one-offs and/or Dungeon.
 

That's why i ask, i would have understand if Mike said "story line" but bible reference in the past was in relation to the FR world bible. I've ask Mike for clarification on twitter.
 

Sounds like a different approach, at least. Now, how can I get my hands on a copy of a story bible?

Wouldn't it be cool if you could study the framework of the adventures (and other stuff)? It would make it, e.g., easier to change the adventures for a different setting when you know this behind-the-scene details.

I'd be into that. I've got no real desire to participate in public play, but I'd be into getting a story bible that lets me know how to make my own adventures that dovetail with the story.
 

Story bibles and world bibles are development tools. They're common in the development of narrative-heavy videogames as well. They're not designed for public consumption in that form.
 


Story bibles and world bibles are development tools. They're common in the development of narrative-heavy videogames as well. They're not designed for public consumption in that form.

Indeed.

And yet... I can't help but think that such a thing would be incredibly useful for a DM to have, so he could see an example for how it's done. After all, very few of us are involved in the scripting of video-games (or TV shows, or Adventure Paths, or anything else with a "splat bible"), but many of us are involved in campaign generation.
 

Into the Woods

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