Let's say your DM has decided to play the Wounds and Vitality option instead of default HP.
Can anyone explain to me how it might work, based on the star wars version? I've never played that game.
Is it something like your top 50% HP are stamina / vitality & other weird stuff, and the lower half is wounds? Or is your Con score the wounds part, and everything on top is vitality?
Either way, what does this mean for mechanics that need to change?
So far, one might guess :
-Hit dice and Second Wind only restores stamina / vitality (duh. If it still doesn't that is going "full gonzo"). Pity PHB and DMG editors didn't speak to each other and realize SW should have cost an HD to use, then it would have worked right out the gate without alteration or any short rest chaining issues.
-A long rest should restore all hit dice, and max out the current vitality, but only give con modifier in wounds back per day.
-Damage on a miss can't work, at least not against the wounds part. I would be fine with vitality loss on a miss, which actually does make sense, although it's still weird that one never loses stamina for attacking. But you can't kill something on a miss, ever.
-Cure Wounds restores anything, or just wounds (duh, but is a major nerf since Con scores are rather low compared to the current healing provided by Cure Wounds. Then again, it frees up a ton of slots from the cleric for Bless and other useful spells). If it only restores wounds and not vitality as well, then the relative value of this daily resource is drastically lowered.
-Heavy armor protects against wounds better? But not against vitality loss. So the armor table would grant DR X / vitality
The best part about adopting W&V ? Never debating these topics ever again. At that point it becomes mere game mechanical or balance issues, and not philosophical or playstyle ones. I would suggest moderators of D&D websites even make subforums for fans of each playstyle because they are not really compatible visions of the game, and at that point the only thing to say is, we're playing different games, and that's that.
Can anyone explain to me how it might work, based on the star wars version? I've never played that game.
Is it something like your top 50% HP are stamina / vitality & other weird stuff, and the lower half is wounds? Or is your Con score the wounds part, and everything on top is vitality?
Either way, what does this mean for mechanics that need to change?
So far, one might guess :
-Hit dice and Second Wind only restores stamina / vitality (duh. If it still doesn't that is going "full gonzo"). Pity PHB and DMG editors didn't speak to each other and realize SW should have cost an HD to use, then it would have worked right out the gate without alteration or any short rest chaining issues.
-A long rest should restore all hit dice, and max out the current vitality, but only give con modifier in wounds back per day.
-Damage on a miss can't work, at least not against the wounds part. I would be fine with vitality loss on a miss, which actually does make sense, although it's still weird that one never loses stamina for attacking. But you can't kill something on a miss, ever.
-Cure Wounds restores anything, or just wounds (duh, but is a major nerf since Con scores are rather low compared to the current healing provided by Cure Wounds. Then again, it frees up a ton of slots from the cleric for Bless and other useful spells). If it only restores wounds and not vitality as well, then the relative value of this daily resource is drastically lowered.
-Heavy armor protects against wounds better? But not against vitality loss. So the armor table would grant DR X / vitality
The best part about adopting W&V ? Never debating these topics ever again. At that point it becomes mere game mechanical or balance issues, and not philosophical or playstyle ones. I would suggest moderators of D&D websites even make subforums for fans of each playstyle because they are not really compatible visions of the game, and at that point the only thing to say is, we're playing different games, and that's that.