Sadrik
First Post
So I want to damage the shield of my opponent, I want to axe the door down, I fireball the room what is destroyed, I want to attack the potion in his hand before he drinks it.
I think objects are simply a bag of HP from the last playtest. There is no DR, so there is no threshold of enough damage to cause any damage. So you do get some weird scenarios with that. Dagger the adamantine wall down over time.
For me this is an area where I would like to see some options on how to handle these situations. These types of things can be hand waved but this seems like an important enough aspect to the game where it should not have to be...
Any thoughts on this?
I think objects are simply a bag of HP from the last playtest. There is no DR, so there is no threshold of enough damage to cause any damage. So you do get some weird scenarios with that. Dagger the adamantine wall down over time.
For me this is an area where I would like to see some options on how to handle these situations. These types of things can be hand waved but this seems like an important enough aspect to the game where it should not have to be...
Any thoughts on this?