Neonchameleon
Legend
A game show.
Nope. An improvised comedy show loosely based around the format of a game show.
There are many noncompetitive games that share a lot in common with D&D,
You assume that D&D is non-competitive. This is not always the case and it certainly isn't how D&D was designed.
Of course, many competitive games also aren't balanced between participants/competitors. Take Mafia for example; several defined (and totally unequal) roles create an engaging dynamic.
Mafia has defined roles and asymmetric balance. Sounds a lot like 4E...
What about good ol' basketweaving? Is that supposed to be on the same level as using a sword?
Nope. Use of a sword is a core ability.
On the other hand basketweaving fails as a skill because it's supposed to be on the same level as move silently or use magic device.
So...if magic is restrained, everything's fine right? I mean, no one anywhere is arguing for unrestrained magic (which to me, sounds synonymous with at-will spells, so maybe someone is).
Do you have any idea how restrained Gygax made magic and his wizards?
What you're referring to as asymmetry however, while it may be a perfectly good model for wargames, is not appropriate for a roleplaying game. A roleplaying game is about the characters, not the players, and should be judged in terms of the characters' world and not the players' experience. The players certainly aren't competing with each other
Right. You've just declared oD&D and Paranoia to not be RPGs.
You're going to have to accept that I don't see it that way at all. 4e, to me, represented an imbalanced approach to role playing gaming - emphasizing the game play aspects of it to a extreme that had not been present in D&D before.
I don't care how you see it.
When we are producing statements from Gary Gygax that are explicitly in favour of the "imbalance" you talk about then your statement that it had not been present in D&D before is quite clearly false. If you want to say that "4E represents a return to the gamist roots of D&D and we moved away from them for a reason" feel free. But saying that the roots weren't there is a reflection on you not on the game.
Yup. And if you feel that removes too much agency from your hands, what do you do?
Ah, the travails of the DM. Never as powerful as they want to be despite the fact they control almost all the world. People talk about "Entitled players". I've never met one, despite spending more time in the DM's chair than as a player. I've met a lot of entitled DMs.
Oh sometimes they aren't. But I remind them, "Fair is fair". If they want Diplomacy to be non-magical mind control, then it works both ways (and really 3e Diplomacy can be insanely effective as non-magical mind control with a good enough roll).
In short you houserule something that isn't broken. Because as DM you want more power.
And I'll be running FATE as my next game and that system actually has Social Combat where losing means you lose.
And has a system to do with controlling how you give in.
But of course this Gygaxian/Pulsipherian technique isn't about establishing a "living, breathing world". It's about posing a certain sort of challenge.
I'm not sure when the move to "living, breathing world" happened. I'm guessing it became widespread in the early to mid 80s.
I'd have said so too. I'd also have said that one of the things that set D&D apart from later RPGs is that it doesn't do this. It's set up to be what it is.
I would probably find it disruptive. From a metagame perspective, knowing the minion rules, I would figure it out. But I'd be kind of disappointed as well that the DM decided to put the ball on the T rather than throw some heat across the plate. Haven't I shown I can hit his pitches by beating these monsters before? Throwing 200 of them at us but nerfing them as minions when they've been a tough challenge before would end up being pretty unsatisfying
200 minions would be more of a challenge than 200 monsters that only hit on a natural 20. And this is what you continually miss. When you minionise something it gets +8 to hit and +8 to defences and is almost exactly as much of a threat as it was before.
When I watch an episode of Justice League where the entire League nearly gets their butts handed to them by a handful of Manhunters at the beginning, and an hour later are ripping through six of them with one attack - I find it compromises my suspense of disbelief. So I suspect I'd feel the same way about your scenario.
And this is where your analogy falls apart. You are equating a dozen levels to a single episode. Now I don't know how fast your PCs level in your games. But a dozen levels is several series in mine. Just because Buffy herself has problems even with newborn minion vampires at the start of Season 1 doesn't mean that Willow and Xander can't take them out without too much trouble in Season 5. I'd object if it happened across the course of one episode, but not if it does across multiple series.