Didn't older versions of D&D have miscasting % chance in different armors?
Didn't older versions of D&D have miscasting % chance in different armors?
Only 3e. In AD&D, with some exceptions (elves, elven chain) you just couldn't do it.
IN 3.x/PF there is a % chance of failing to cast an arcane spell while in armor. In AD&D 1e, magic-users couldn't cast at all while in armor (unless multi-classed, but this was restricted in 2nd edition).Didn't older versions of D&D have miscasting % chance in different armors?
You will then be lagging behind in Int because you are putting almost everything in Dex.A caster that uses Mage Armor and has a 20 Dexterity has a +2 higher AC than a Mountain Dwarf wizard wearing scale. You also have an additional +3 to range attacks.
Hmm?
First, with rolled stats, he doesn't need to be behind anyone.
Second, the best Int modifier so far is +1, which isn't even a pip on the d20.
Third, with a cap of 20, you're not behind for long.![]()
That was because they were elves.1e didn't have the restrictions on casting in armour 2e did. Elven F/MU were happy to cast in plate in 1e.
Fighters will get a lot more perks than the increasing prof bonus.Having proficience en warhammer and other weapons due to the race adding this bonus exactly the same as a fighter, you found yourself with a multiclass character fighter/magic-user with no limits as in others editions there was.
True. Humans can dual-class, but they still can't cast MU spells while in armor.That was because they were elves.Humans had no such luck.