Hello!
This is a skill challenge that I ran today with a party of 5 level 3 PC-s. I used Obsidian SCS, without notifying PC-s that they have entered a skill challenge (although they realized it soon enough

). It went like this:
Prelude:
A group of adventurers has escaped a city overrun by greenskins. They are in the forest covered with snow and they have to reach closest settlement which will take them approximately 6 hours. Fearing goblinoid patrols on the road that leads to that settlement, they move carefully through forest while keeping the road in sight.
Skill challenge
Aim: To reach a settlement while avoiding attracting unwanted attention
Success: The party reaches their destination while the greenskin army is none the wiser
Partial success: They are attacked by a goblinoid party (and by drakes if they score badly in the 3. round) – L+1 encounter. The greenskin army will realize that there is a missing patrol and will be alerted.
Failure: They are ambushed by a goblinoid party (and by drakes if they score badly in the 3. round) – L+2 encounter. The greenskin army is aware of their presence and movement.
1. Round
The party follows the road, taking following actions:
- Shaman: looks for shards of wood to make snowshoes (Nature vs. normal DC = success)
- Assassin: makes snowshoes (Thievery vs. normal DC = fail)
- Warlord: keeps the pace of the march (Athletic vs. normal DC = success)
- Swordmage: attunes himself to feel the presence of magic (Arcane vs. normal DC = fail)
- Wizard: looks for any trails in the snow (Nature vs. normal DC = fail)
2. Round
The party almost runs into a bugbear campsite. They decide to circumvent it. Assassin uses a power that gives all of them his Stealth bonus. All 5 score a success. I gave them a +2 bonus to their rolls (although they didn't need it) since this is the appropriate skill for this round (Primary skill).
Alternative approach: If they decided to storm the campsite, which would be a L+2 encounter, they would have to make skill rolls in order to run away/hide from a patrol that would arrive to investigate the clatter.
3. Round
Based on trails of slime on the trees, the party realizes that they are in the territory of drakes. Not eager to engage them, they seek to leave their territory as quickly as possible:
- Shaman: looks for traces of drakes in order to avoid them (Nature vs. normal DC = success)
- Assassin: scouts around the party (Stealth vs. normal DC = success)
- Warlord: keeps the pace of the march (Athletic vs. normal DC = fail)
- Swordmage: thinks of useful information about drakes and ways to fight them (History vs. hard DC = fail)
- Wizard: keeps the party on the right track towards their destination (Nature vs. normal DC = fail)
Alternative approach: If they decided seek out the drakes, they would have to roll skills in order to catch them by surprise.
The party has scored 9 successes of 8 required and thus succeeded in the skill challenge.
This is my second use of the Obsidian SCS, in other words it’s still new to me, and I would really like to read your comments on this skill challenge.
P.S. Hopefully, this is not yet a dead thread
