cavalier973
Hero
World of Warcraft is just Dungeons and Dragons in digital format. If you're not playing Rogue, you're not playing a CRPG.
as well as MMOs such as World of Warcraft.
Generally a very good post, but can you explain why you believe this? It seems, superficially, to merely be one of those canards people trot out periodically, but which have no actual reasoning behind them.
Everything else you say makes sense (even if I don't agree 100%), so it stands out to me.
First of all, I think there was a genuine interest in Wizards at the time to be able to integrate all the tabletop experience into a seamless connection with online gaming. I think there was even a plan to set up their own WoW style online D&D game, which you could play with tabletop characters and vice versa. It was abandoned, however, when other issues (technical and economic) arose.
Secondly, and this is in no way intended as a dig about anything, the whole game was driven by a need to be more visually involving. It wanted the tabletop to look busier with battle mats, miniatures and other things like cards and such. 3E had been moving this way anyway, but 4E pushed it right to the forefront. The whole game wanted the players to be thinking in these terms. The recent 5E expression of a ‘theatre of the mind’ was pushed back in favour of providing something that was more explicitly a ‘game’ to the casual player.
I guess I need to explain my point "everyone was playing D&D".
I did not mean that every living human on the planet was playing D&D. I meant that people who wanted a D&D esq game were largely playing D&D. Wotc owned the D&D rpg market. Even if you were clinging to 1e or 2e, you were still playing a D&D game.
Nowadays, lots of people are playing a D&Desq game and not playing D&D. (I'm using D&D in the legal sense here and not the conceptual sense). OSR and Pathfinder have lots of players.
You know this is the point I've been making, too, right?
But it's not right to say "During 3E, everyone was playing D&D", unless by 3E, you mean strictly 3E and NOT 3.5E (so 2000-2003). Castles & Crusades was 2004. OSRIC appeared in 2006. Labyrinth Lord in 2007. Basic Fantasy, 2007. Swords and Wizardry, 2008 (so developed before 4E was released).
There were tons of more amateur stuff out there too. As soon as people realized that the OGL effectively allowed them to re-create older editions of D&D, but tidy them up and modernize them a bit, OSR stuff spread rapidly.
HackMaster, too, was 2001, and certainly ate some of 3.XE's audience, and is clearly a D&D-esque game in the way you're using the term.
So the divisions, the cracks, go way back. People started playing D&D-esque games as a direct alternative to playing WotC D&D long before 4E came out.
I tend to believe it simply because I think the people designing 4e weren't stupid. WoW was a phenomenon in the period where 4e was being designed (2005-2007), to the point where it was recognized even outside the nerdosphere, and into general pop culture.Generally a very good post, but can you explain why you believe this? It seems, superficially, to merely be one of those canards people trot out periodically, but which have no actual reasoning behind them.
I think my only argument is magnitude. I think 4e forced a lot of players to look at these other options. Some people no doubt tried them prior to 4e. C&C is very obviously targeting the pre-3e crowd and it definitely got some adherents in those days. I'm just saying that 4e turned it into a stampede instead of a trickle.
Considering that WoW's fundamental identity is inherited from D&D (with Warhammer influences), why wouldn't they try to do some cross-pollination?