BryonD
Hero
I do indeed mean it - but that doesn't mean I track it independently, solely for the purpose of Warlord heals (I don't have a Warlord in any of my 4E groups so that'd be particularly bizarre). It's something that it's easy to assume is dealt with by bandaging and so-on in downtime/short rests/long rests, because it's such a minor component.
No healing system I'm aware of in any game "creates" this situation, so that must be easy to avoid!Unfortunately certain people (not systems, people), decide that they want to complicate game X or Y, and pretty much any game's injury/damage system is open to some kind of question if stared at hard enough.
I'd say the 4E-style systems "create" the situation where someone ends up saying "I treat at least 1 HP of every wound as meat". (or whatever your exact wording was).
When you create a system where all wounds can just vanish you create these implicit narrative conflicts.
I readily admit that people use HP in a lot of different ways. And some people say some things about 3E (and prior) HP/ healing systems that I don't endorse. But the system doesn't put you in a box where a statement about how much is meat, or the like, comes back to not be true.
If you have HP that are assumed to need some healing over time or some other source of healing (typically magic) then you don't have to care if the HP are meat or abstract because you can consider that they all heal at the same rate.
I've described it before but look at a 5 HP L1 wizard and a 100 HP L9 Fighter both on the receiving end of identical sword hits for 9 points. The wizard is run through, the fighter deflects it with little thought. A lucky roll for CLW by a L1 cleric will bring the run through wizard back to full recovery, but can only heal a scratch on the fighter. But it doesn't matter because the abstract "hero aura" of the L9 fighter that his mass of HP includes lost the same 9 HP as the wizard. So the healing energy goes to the flesh of the wizard, and the same amount goes to the "karma" of the fighter.
This takes a lot of "thinking" and writing to describe in words. But, the thing is, I've been doing it this way since 1E. And I can recall fun debates over the nature of HP, but it never required thinking. The idea that takes several sentences to express is obvious. I never stared at it at all. At least not in play, the HP debates for the fun of the debate were unrelated to at table experience.
It is only when you start saying everything heals for free that you start getting into "staring at it too hard" statements like "1 HP / wound is real" that you then have to turn around and say "except I don't actually do that."