The idea of having characters trying to empirically test the results of their abilities is so complete alien to what I consider the point of roleplaying that I can't formulate a real response.
So, [MENTION=23935]Nagol[/MENTION], no, you are not explaining anything when you use these terms. All you are doing is starting the cycle over again. If you actually want to explain something, do so without relying on these terms and you'll get much, much further.
Just to be clear, you're saying the character feels a difference between a rolled 4 and +13 bonus to get a 17 versus a rolled 9 and a +8 bonus to get a 17?
The idea of having characters trying to empirically test the results of their abilities is so completely alien to what I consider the point of roleplaying that I can't formulate a real response.
Sure, offscreen somewhere. I assume they have some relevant training montage backstory that explains why they do the stuff they do.You don't think people practice to understand and extend their abilities? People try to understand what they can do, where their limitations lie, and how they can exceed them all the time.
Yep. Remember @Hussar what kind of culture we're dealing with here on Enworld...Tried it, didn't help. The cycle starts as soon a I write the phrase "I don't like it because..." which is why I am hesitant to offer reasons any more.
I can see avoiding a term because it avoids derailing arguments. But, to me, the difference between "dissociated mechanic" and "pokemount" is that the first sounds technical, and the second slangy. The first is an attempt to name something without a name, and the second an attempt to dismiss a concept by implying it's silly (through comparison to a cartoon).
A more immersive answer is "it doesn't work like that in training and a character can't come to this conclusion." Fundamentally, the limitation exists so characters are of equivalent power and have an equivalent number of choices. They exist because it is a game and this is an area where the designers of the game thought parity was the best choice.
Which is why it feels weird when you are trying to assume the role -- its not that the opponents only give you opening occasionally. It's because you can only take advantage of the effect occasionally.