Sir Brennen
Legend
So, this is totally a flavor related question, crowd-sourcing (remember when it was called brain-storming?) for creative ideas just for fun and maybe to steal 
In my campaign for the new edition I'm allowing feats and multi-classing, but I don't particularly want wizards wearing armor through either means, or at least limit it somewhat. I wanted something interesting in the setting to explain why this is.
For instance, in the early 3E days, Sword & Sorcery Studios had their "Scarred Lands" setting. In it, wizards produced a sort of "waste heat" when casting a spell, so they didn't wear armor, and tended to wear light, open clothing.
In my campaign, I'm planning to have require a wizard preparing to paint intricate symbols on their bodies, much like henna art, for each spell they prepare for the day. Part of any spell's somatic component requires touching its symbol, so it can't be covered up with armor. I might allow a max casting of 6th level spells in light armor, 3rd in medium for multi-classers, with the idea that these armors are leaving some bare skin exposed.
I'm also trying to think of some small benefit to compensate for this, even though the ability to wear armor is an option the character might not ever take normally anyway. In the Scarred Lands, for example, the waste heat gave the wizard a brief period (1 round) of protection from cold effects (don't remember the details, but it was something like +2 on saves or a d6 DR, possibly scaling.) That the benefit and restriction were tied together was something I liked about the mechanic.
So, if you were going to use a similar restriction in your world, what would the in-game reason be for it, and would there be any other, interesting logical outcomes, for good or bad, as a result?
edit: for clarity of what I'm hoping to see in responses

In my campaign for the new edition I'm allowing feats and multi-classing, but I don't particularly want wizards wearing armor through either means, or at least limit it somewhat. I wanted something interesting in the setting to explain why this is.
For instance, in the early 3E days, Sword & Sorcery Studios had their "Scarred Lands" setting. In it, wizards produced a sort of "waste heat" when casting a spell, so they didn't wear armor, and tended to wear light, open clothing.
In my campaign, I'm planning to have require a wizard preparing to paint intricate symbols on their bodies, much like henna art, for each spell they prepare for the day. Part of any spell's somatic component requires touching its symbol, so it can't be covered up with armor. I might allow a max casting of 6th level spells in light armor, 3rd in medium for multi-classers, with the idea that these armors are leaving some bare skin exposed.
I'm also trying to think of some small benefit to compensate for this, even though the ability to wear armor is an option the character might not ever take normally anyway. In the Scarred Lands, for example, the waste heat gave the wizard a brief period (1 round) of protection from cold effects (don't remember the details, but it was something like +2 on saves or a d6 DR, possibly scaling.) That the benefit and restriction were tied together was something I liked about the mechanic.
So, if you were going to use a similar restriction in your world, what would the in-game reason be for it, and would there be any other, interesting logical outcomes, for good or bad, as a result?
edit: for clarity of what I'm hoping to see in responses
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