They're rare and require attunement, and are the equivalent of +3 armor for people who don't use armor, yep.
I wouldn't call that imbalanced, unless you don't make +3 armor available to people who use armor. Or shields. And at least some of them probably won't take up one of your attunement slots.
+3 stacking AC can halve the hits coming in on the Monk/Wizard with Mage Armor/Sorc with Dragon scales.
So much for magic items not being needed in builds.
Everyone will have it![]()
That doesn't sound like it is needed. It sounds like it would be desired by the character but not needed.
If you can't be firm with your players, then you probably shouldn't be DM'ing. Unless you like having your players run roughshod over you for the entire campaign.No no, surely not because they're "rare". Its not like PCs will continuously drop the hint to the DM and/or sulk until they get what they want... lol
So much for magic items not being needed in builds.
If it's not just as rare as +3 armor, it is extremely undercosted. You can care about that or not but it's pretty clear IMHO.
If you can't be firm with your players, then you probably shouldn't be DM'ing. Unless you like having your players run roughshod over you for the entire campaign.
Barring the DMG creation rules, there is no way of guaranteeing you'll get a certain item (since this is now DM dependent; you can't drop a bunch of gold in the nearest metropolis and walk out with celestial chainmail) so building a character with a certain item "needed" is at best foolish.
Then its a good thing these items don't have an associated GP cost attached to them. Otherwise, we'd be back to cost/benefit analysis of every potion, armor, and cloak again.
I think the thing people will find the hardest to adjust to is the notion that magic items don't come what you want when you want it. They are not assumed nor required for the math to work, so any bonus you get is a good bonus. I just think 3e and 4e spoiled too many players into thinking they need +X items to be good (and they did in those systems) so the notion that you will need to get +X items in 5e will be a hard habit to break.