Daedrova
Explorer
I really like this, and I think I will be adding it to options available in my game, with some minor tweaks to address the other issues brought up in this thread (and elsewhere):
Combat Reflexes
You are skilled at taking advantage of the openings of your enemies. You gain the following benefits.
• You can make an opportunity attack without using your reaction a number of times per round equal to your Dexterity modifier (minimum 1).
• (Perhaps in addition to or instead of the above) You can forgo any number of attacks on your turn to increase the number of reactions you may take until your next turn by an equal number.
• Add your level to your weapon damage when hitting with an opportunity attack.
• You gain advantage on opportunity attacks.
Although... keeping advantage might be too much in conjunction with the damage bonus. This feat could be simplified while keeping the most important aspects: going back to just one extra AO and adding level to weapon damage.
Then again, Kamikaze Midget made some excellent points and his ideas for fixes reflect what I tried to do with the Battle (then Weapon) Master during the playtest: create stances and improved maneuvers.
Combat Reflexes
You are skilled at taking advantage of the openings of your enemies. You gain the following benefits.
• You can make an opportunity attack without using your reaction a number of times per round equal to your Dexterity modifier (minimum 1).
• (Perhaps in addition to or instead of the above) You can forgo any number of attacks on your turn to increase the number of reactions you may take until your next turn by an equal number.
• Add your level to your weapon damage when hitting with an opportunity attack.
• You gain advantage on opportunity attacks.
Although... keeping advantage might be too much in conjunction with the damage bonus. This feat could be simplified while keeping the most important aspects: going back to just one extra AO and adding level to weapon damage.
Then again, Kamikaze Midget made some excellent points and his ideas for fixes reflect what I tried to do with the Battle (then Weapon) Master during the playtest: create stances and improved maneuvers.