Giving the paladin the ability to swap spells for increased melee damage seems too much to me (I'm at work and don't have the PH with me so I believe it is called Smite). In our playtest group the paladin was able to dish out some heavy damage and seemed to outdo most of the rest of the group on a consistent basis. We were playing 9th-11th level. I was seeing a Paladin routinely do 50 damage in a round (average) and looking at some of the dragons from the recent MM previews, dragons are around 200HPs - that's 25% of its total! I was certain that this was going to be changed in the PH but it hasn't been.
What are your thought about this ability? Is damage one of the Paladin's schticks in 5e? Is it too much? Do other classes match this output? Other thoughts?
What are your thought about this ability? Is damage one of the Paladin's schticks in 5e? Is it too much? Do other classes match this output? Other thoughts?