Quartz
Hero
The barbarian has more HP, better AC out of armour, the same AC in armour (low level PCs can't afford heavy armour), possibly the same unarmoured AC as the fighter in armour, does +2 damage when raging, takes half damage when raging. At low-mid levels the barbarian moves faster, hits harder on a crit. At low-mid levels, the fighter has heavy armour but clanks everywhere, gains 1 feat over the barbarian, and, if a battlemaster, four manoeuvres. Meanwhile the barbarian gets advantage on initiative, hits harder when he crits, doesn't die when dropped, can frenzy for a third attack, gets limited spell immunity, and still takes only half damage from weapons. It's only at 11th level when the fighter starts to draw back with a third attack. But the barbarian is still taking half damage and doing more damage per hit. But, per another thread, many campaigns don't get that far.
What am I missing?
I haven't analysed the Eldritch Knight yet.
What am I missing?
I haven't analysed the Eldritch Knight yet.