Mercurius
Legend
I didn't see a thread for this, which is surprising considering it came out yesterday (I could just be blind).
Anyhow, two things in particular stood out for me.
As a preliminary to the first, Mearls mentions the influence of World of Warcraft and other MMOs on 4E design; I might have missed it, but haven't seen it said so explicitly. But what I found particularly of note, and the first of the two things I wanted to mention, is that he says that the dissonance that many felt when playing 4E came partially because most folks jump from Player's Handbook to Player's Handbook across editions, and don't play all the incremental steps that can be found in supplements such as Book of Nine Swords and Unearthed Arcana, which are in a sense (as he puts it) akin to "3.6, 3.7 etc."
I think this is a very good point, and from this WotC seems to have learned that the PHB itself is the core rulebook, and needs to be relatively "vanilla" (in the D&D sense of the word) and adhere closely to D&D tradition. After that, well, you can go wild. And that is the point of the so-called modular approach of 5E.
Secondly, he was pretty elusive about settings but from what he said I'm hopeful that we're going to see something, that he recognizes the value of the classic settings as what makes D&D D&D. But again, he doesn't really say anything specific.
Anyhow, a good interview - some interesting points.
Anyhow, two things in particular stood out for me.
As a preliminary to the first, Mearls mentions the influence of World of Warcraft and other MMOs on 4E design; I might have missed it, but haven't seen it said so explicitly. But what I found particularly of note, and the first of the two things I wanted to mention, is that he says that the dissonance that many felt when playing 4E came partially because most folks jump from Player's Handbook to Player's Handbook across editions, and don't play all the incremental steps that can be found in supplements such as Book of Nine Swords and Unearthed Arcana, which are in a sense (as he puts it) akin to "3.6, 3.7 etc."
I think this is a very good point, and from this WotC seems to have learned that the PHB itself is the core rulebook, and needs to be relatively "vanilla" (in the D&D sense of the word) and adhere closely to D&D tradition. After that, well, you can go wild. And that is the point of the so-called modular approach of 5E.
Secondly, he was pretty elusive about settings but from what he said I'm hopeful that we're going to see something, that he recognizes the value of the classic settings as what makes D&D D&D. But again, he doesn't really say anything specific.
Anyhow, a good interview - some interesting points.