JRRNeiklot
First Post
There's a Third Golden Age of D&D for you.
There was a second?
There's a Third Golden Age of D&D for you.
No. You're expressing the remarkably specific and esoteric want list of one hardcore D&D player. Everyone on this site could post their own such wish list, and they would all be different. Most of the books you list would sell no more than 100 copies, and those to well-heeled completionists. A publication schedule that would almost certainly bankrupt a company is hardly 'wise.'
Coins have done fairly well on Kickstarter, but they've all been pretty generic or offering a variety of patterns. I suspect they would be expensive enough, and marketing them as D&D may push away the boardgamers who I suspect have been a large market for coins on Kickstarter.
Unlike coins, outside Tolkien and Klingon, I don't know of a single commercially noticeable book publishing a language for a fictional people.
The Tsolyáni Language has reached copper status of DriveThruRPGs, I guess.
If you really believe that what the world needs is new invented Dwarvish, Elvish, Orc and Halfling languages, then write them up and sell them on Amazon or DriveThruRPG.
There was a second?
The OP reads like a dream list of products he'd like to see if he was running WotC. Some of them are very specific. I don't know about the 100 copy number, but I doubt a couple of them would sell enough copies to turn a profit (the language book for example). Dream lists or dream products are nice to have
Wow, what a list. A lot of good ideas there, @DnDPhilmont, although I agree that some of it is rather specific for wider publication. I also see a "quantity over quality" approach, and is largely doing exactly what you say you don't want to see happen - reinvent the wheel.
I'd rather see WotC:
1. Create a "Classic Worlds of D&D" product like you mentioned a few weeks ago, and then update a few of the more popular classic settings to their own standalone books (e.g. Realms, Greyhawk, Dark Sun, Sigil in the 5E MotP).
2. License out the settings that they don't want to do anything with to other publishers (e.g. Dragonlance, Mystara, Ravenloft, Birthright, etc).
3. Re-issue and update the classic adventures in hardcover omnibuses.
4. Take a "less is more" approach to splats ala Paizo and create fewer, but better, supplement books.
5. Focus on new world(s) and adventures.
My problem with your approach is that it is largely focused on stuff that's already out there, in print or PDF. I totally understand the need for updates of classic settings etc, but I'd rather see WotC spend their setting development time and energy on something new, rather than yet another cycle of FR books. The same with adventures.
Yes, re-issue old classics, but let's see something new. Get the creative juices flowing!
Every time you say something like this, you alienate a segment of your audience - you are telling them that their minds are in a corporate-shaped box, insulting them.
If you witnessed the 3e/4e transition, you should note that negative marketing has some nasty repercussions.
The trick is to tell people how great the thing you want is, *without* implying (or outright stating) that the thing they currently love is somehow bad, or that they are somehow bad or limited for buying them.
No. You're expressing the remarkably specific and esoteric want list of one hardcore D&D player.
Everyone on this site could post their own such wish list
I wouldn't hold my breath.
See, I'm having a hard time seeing why "Races of D&D" is Goodsplat but an Elemental Book is Badsplat.
Its early in the edition: a lot of the book is going to be tied to updating some elemental things anyway (wild guess: genasi, elementalist wizards, elemental domains).
I certainly can get as much use out of that as I can a book of the 400 races D&D has sought to print. (and don't get me wrong: I love settings and I love races and I love genre books, but aside from an inherent "old stuff is better than new stuff" vibe,
I don't see much difference between the objects you say are "good" and the ones you say are "bad").
I can't imagine a hardback tome
Mearls doesn't see a dime for his work.
I'll tell you what. Devote the next two years to writing a completely open RPG. Design all the rules, playtest them, get feedback and revise, proofread it, add art, and release it to the Public Domain. I promise I'll download them.![]()