Whizbang, almost all of these title and product descriptions are straightforward iterations of products which have been relatively successful.
There's successful "here's a book of RPG orcish" and "buy my Dragonlance coinage" products out there?
I think I can predict what you want. Whatever Hasbro produces, is somehow coincidentally what you wanted.
"Hasbro, how did you know that what I wanted are four adventures (which I'll never actually play through), a bunch of plastic figures made in China, and some durable acrylic chits? Just the things I wanted!"
"Ooh! An elemental splatbook. That's just the thing! Thank you Hasbro!!! How business savvy the D&D team is!!! Not like us fans with our childish wishful thinking!"
"Ooh! Two DM's screens! Thank you! I'll collect both. No niche products for me!"
Responding to even mild disagreement by calling someone a fanboy isn't a great way to win any arguments, especially since I haven't bought any 5E material and sold the only 4E stuff I got (the three original core books) soon after purchasing them.
The last WotC book I bought new (as opposed to shuffling stuff in and out of the used games at NobleKnight.com) was Dragon Magic in 2006.
So, no, not a fanboy. Sorry.
I suspect you have mostly negative, snide things to say about my preferences because I'm not a Hasbro employee. If Mike Mearls announced to EN World that the next product was a Spell Compendium series or an Atlas of the D&D Multiverse, I suppose you'd be overjoyed, like it was just the pony you were looking for.
I doubt that you'd be asking:
"Oh I wish WotC was producing two DM screens, some plastic baubles, and a elemental classbook!!!"
If WotC were producing the line of books I suggest, you wouldn't blink an eye. Your imagination is formed by whatever exists already.
I feel like you're mistaking me for someone else here.
The previous golden ages were the Original Greyhawk campaign, BECMI, 1e, and, to some waning degree, 2e.
OK, but none of those match your wish list for a "third golden age." Those were much looser times, where things were self-contained in a single book for the most part and, until 2E really got rolling, there was no expectation that what happened in, say, Saltmarsh was known to or mattered to the folks in Solace.
There certainly was no idea that everything fit into a single uber-timeline and master setting. That very idea came later, in Spelljammer and Planescape, but even then, those were almost entirely self-contained in their own lines. The only time I'm aware that Spelljammer escaped its own line was in Greyhawk Ruins, for instance.
It wouldn't necessarily have to be the very best, most fitting superhero game ever made.
I'm confused why you want WotC to make a mediocre superhero game. Wouldn't it be better to just let people who want a D20-based superhero game go play M&M? (And before you decide I'm an M&M fanboy, it's way too crunchy for me and I dumped everything but "Paragons.")
What is the goal here? To have superheroic stuff to cross over with regular D&D games? If so, why not just stat them up as monsters, basically, with NPC-only abilities?
It's too bad if Hasbro doesn't have anyone who even knows what is contained in their own IP.
It would hardly be unprecedented. Lucas had to hire a guy to keep track of all of the Star Wars continuity.
I'm glad you're constantly receiving your pony--whatever Hasbro happens to place in front of you.
