We have talked a lot about how certain spells have been curtailed in 5e, but which ones got juiced up?
Keep in mind, this is not about strict numbers, but in context of the system. For example a 10d6 damage effect in 5e might be stronger than in 3e if the 5e hitpoints are generally lower.
I will start with an interesting one: Zone of Truth
This spell now tells you if the person passed their save, eliminating the largest loop hole in the spell. Before a character could pass the save, and then lie like a bandit. Now the zone of truth is almost unfaillble, save for like a glibness effect.
Keep in mind, this is not about strict numbers, but in context of the system. For example a 10d6 damage effect in 5e might be stronger than in 3e if the 5e hitpoints are generally lower.
I will start with an interesting one: Zone of Truth
This spell now tells you if the person passed their save, eliminating the largest loop hole in the spell. Before a character could pass the save, and then lie like a bandit. Now the zone of truth is almost unfaillble, save for like a glibness effect.