aramis erak
Legend
working the DMBR 57 math on that...Also, I don't know if they're done tweaking things yet, but at least for the fractional CR monsters it seems that adding CR isn't too terrible a way to gauge appropriateness.
For example, with Orcs (CR 1/2), tossing two at a first level party is tough but not crazy (hard for a party of four), three is getting dicey (deadly for just about any party of lvl 1 characters), and four is right out.
For Goblins (CR 1/4), four against a level lvl 1 party is hard for a party of five, and just barely deadly for a party of four, so they might survive. Six goblins is pushing into deadly territory again.
So it seems that for fractional CR, it's roughly a guide to the max number of those creatures that you can toss at a level one party and expect survivors.
4x CR 1/4 = 4x50 = 200 XP earned.
But it's 200 x2 (for 3 to 6 monsters) for figuring how balanced/tough the encounter is, or 400 XP. for 4x 1st levels, thats 100 XP each, a "deadly" encounter.
5 is 250 x 2 = 500 , then divided by 4 PC's, is 125 per PC... one step past deadly.
ANd at 6, it's a difficulty of 700, or 150 per PC... 2 steps beyond deadly for Level 1's. But merely hard for level 2's...
The math's a pain. But it holds up pretty well at level 1. Next week, I find out for Level 2...