With their low intelligence, I see ogres taking simple orders or employing brutish tactics. I could see them trying to knock down defenders holding a line through numbers or knocking the front line defenders down and trampling them or any number of things that could work for a bunch of angry, club-swinging guys. I think I was more going for, "I don't see a huge amount of difference in the deadliness of a bunch of CR2 creatures." Whether they are dinos, slimes, large animals, NPCs, gricks, gargoyles, griffons, or whatever. The tactics to deal with them will change a bit, but the danger to the party is roughly the same.Ogres don't really have ways of charging through back lines unless it's a wide open field (ie, the PCs have not controlled the fight), nor of coping with mass difficult terrain (such as from spell effects), or status effects.
Sorry, I'm confusing the issue by referring to Body Thief, not Devour Intellect. It's probably true that it's better for other creatures that stun, like mind flayers, to keep around (to turn stunned into dead), but hey, mass attempts can still be pretty effective.
Yep, that's why I said they didn't playtest any of these things widely. A group here or there, absolutely, but hardly enough that I'd have faith in anything over level 6 or so being robust. The XP guidelines in particular the multiply for extra creatures I'm not sure saw any playtest by anyone, in any way. They are a theorycraft construct used for theorycrafting what might be reasonable for your group. They can get it right sometimes, but there's no rigor involved.
Of course, putting a CR7 creature (the mind flayer) in the fight dramatically ramps up the difficulty, but the encounter is more dangerous because of the mind flayer, not that the intellect devourer has a mind flayer with it (I think there is a subtle difference there). In this case I could see the encounter difficulty reasonably being (450 + 2900) * 1.5 = 5025. More than the 1350 of two IDs or the 3350 without the multiplier but less than two mind flayers at 11600. I also think this would be appropriate with a different CR2 creature with the mind flayer. The mind flayer stuns, and a big bruiser gets to attack with advantage for lots of damage.
While an open playtest would have been nice, it easily could have taken another year for how many creatures they had. I am content if they have good rules for building creatures and make those guidelines available to us. So far, every creature I have used off the shelf has worked quite well.